Batman_ArkhamOrigins_SeasonPass_091313

The upcoming prequel, "Batman: Arkham Origins," gets its own prequel with DLC featuring a young Bruce Wayne before he donned the mask and cape. Oh yeah, and you can dress Batman up in a bunch of new costumes as well in the main story.

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Masahiro Sakurai, the mind behind "Super Smash Bros", has released another image from the upcoming Wii U version on his Miiverse page.

And the previous installment had Sakurai plus others involved posting odd screenshots here and there, but the image above is something completely different. From the looks of it, Mario and Peach are tying the knot?

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Super spy Sam Fisher rocks some new gear and a pair of co-op maps as the Collector's Edition DLC for "Splinter Cell: Blacklist" goes on sale today across all platforms.

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citizensofearth

One of the best things about Kickstarter is how it services certain genres that have been long ignored by major publishers. Just ask any adventure game fan, who once upon a time felt like a neglected step child, how happy he or she is these days.

Still, there are certain fans that are not being catered towards. Like those who dig "Earthbound". Sure, Nintendo finally released the thing on the Wii U Virtual Console, but other than an unofficially fan translated sequel, there's not much else for said folk to chew on.

And that's where "Citizens of Earth" comes in.

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When I got a chance to demo "Sonic Lost World"
for the Wii U and 3DS recently, one thing I didn't get a chance to see was the 3D platformer's new bosses, the Deadly Six. According to SEGA reps, these villains--accidentally released by Sonic when he discovers the Lost World--are so tough, that our hero will have to rely on the villain Eggman to take them down.

Well, now there's a "choose-your-boss" trailer from SEGA that will let you see what you're up against in the October release.

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The SEGA reps on hand for the "Sonic Lost World" demo for the Wii U and 3DS seem very cognizant that this game needs to reach both lapsed Sonic fans and newcomers to the speedy hedgehog's platforming adventures. Throughout my 45 minutes of so with the game (both hands-on and guided by the developers), they would reiterate how the new 3D platformer was the result of extensive fan feedback after years of mixed reviews on previous 2D and 3D Sonic games.

With a slower Sonic, multiple paths, new bosses, and an Eggman team-up, will this be the Sonic for all fans?

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Ubisoft shows the many ways you can murk your friends in the multiplayer modes of "Assassin's Creed IV: Black Flag."

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Find out when [reacted] goes and [redacted] the [redacted] in this list of achievements for next month's Bat-prequel, "Batman: Arkham Origins."

Spoilers, obviously, after the jump.

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Iwata Asks has been a great way to find behind the scenes dirt on all our favorite Nintendo games, since day one. But the most recent edition, which centers on the recently released Wind Waker HD, easily contains the greatest nugget of gold yet.

Get this: at one point, certain people, who constructing the original Wind Waker for the GameCube, thought everyone should be able to shoot lasers out of their eyes.

No, this wasn't a suggestion of some lowly intern who was immediately fired the next day, it was the idea of Shigeru Miyamoto and Takashi Tezuka, the main men in charge of the game.

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Zelda CD-i Games

Earlier this year, when "Hyrule Historia" was released, it provided a comprehensive history of every "Zelda" game, save for two, "BS Zelda" and "Link's Crossbow Training." The two smaller pieces of Link's history were mentioned in a footnote on page 68, but It makes sense that they weren't included, since one was a Japan-only, digitally distributed title for the Super Famicom, and the other was seemingly created just to showcase the Wii's Zapper.

However, two additional "Zelda" games were complexly overlooked, not even getting a mention; "Link: Faces of Evil" and "Zelda: The Wand of Gamelon," both of which were released in 1993 for the infamous Phillips CD-i system. They have become known for their poor design, bad animation, questionable voice over work, and generally being two of the worst games ever released. On any system. Ever. They're so bad that they have become Internet fodder, and have been at the root of one of gaming's most beloved memes.

So, where were those games, and why weren't they included in "Hyrule Historia"? Surely, Eiji Aonuma, the Director of the "Zelda" series for Nintendo, and a major contributor to "Hyrule Historia" would know. So I asked him, and got what may be one of the only comments on the games, ever, by a Nintendo employee.
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