By Jeffrey Matulef

The mysterious PS Vita fantasy action title announced the other day, Soul Sacrifice, has been revealed to be headed by Mega Man creator, Keiji Inafune. In addition to the Blue Bomber, Inafune has more recently worked on such series as Dead Rising, Lost Planet, and Harvest Moon.

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By Jeffrey Matulef

It always strikes me as silly when publishers release a trailer for a trailer, but I'll be darned if this teaser for the PS Vita fantasy-action game, Soul Sacrifice, doesn't pique my curiosity.

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Too lazy to hit that scroll wheel? Well, don’t fret; we wouldn’t want you to break a sweat. You can find the most exciting news, previews, and trailers from the past week in one convenient place. Check out your weekly dose of all things Multiplayer below!

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Prequel "Bakuki’s Lair" is the first DLC from monochrome the PS Vita puzzler, accompanying its April 10th update.
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Vita Launch

This week is a great time to be a Sony fan, with the launch day for the PlayStation Vita. With the most powerful dedicated portable gaming device ever released finally in stores you may be wondering what the big deal is. Or, perhaps you picked one up at a midnight launch, and you're trying to figure out what games you should pick up in the next few weeks to compliment the system. Either way, check out all of our on-going coverage of the Vita and find out what we thought of everything from the device itself (spoiler: we liked it) to the launch line-up.

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Escape Plan

There has been a lot of attention paid to the PlayStation Vita's retail launch line-up, but that doesn't mean that the PlayStation Network doesn't have a little something to offer to new Vita owners as well. Nestled alongside 275 or so PSP games are a handful of Vita only titles, the most unique of which is Fun Bits Interactive's Escape Plan. It's the monochromatic adventure of two imprisoned test subjects as they try and escape their bleak fate with their lives intact.

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Ultimate Marvel Vs. Capcom 3

By Jason Cipriano

Ultimate Marvel Vs. Capcom 3 has been out on console since the middle of November, and its quality has been well documented since then (even by our own Charles Webb). So, with the Xbox 360 and PlayStation 3 versions of the game covered ad nauseum by now, why is the Vita version even worth mentioning? It includes some exclusive modes and features that the console versions couldn't, make it worthy title in its own right. Find out if the Vita version is the way to go, or if you should stick to your fight sticks on consoles.

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PlayStation Vita

In 2005 Sony attempted to do the unthinkable, take on Nintendo in the handheld market, with the PlayStation Portable. At that point in time, prior to the release of the Wii, it was the only place that Nintendo was still a powerhouse, having reigned supreme since the release of the original Game Boy in 1989. At the time, Sony was the clear leader in the console market, and was on the verge of announcing the PlayStation 3. The release of the PlayStation Portable came two years after it was announced at E3 in 2003, and was initially seen as a success, selling more than 60 million units worldwide, establishing Sony as a clear player in the handheld field. Now, seven years later, Sony is releasing the PSP's successor, the PlayStation Vita. The superior hardware in every way, the Vita is looking to bring console-quality games to the portable arena. Read More...

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I'm sure most of us have played that game where we say, "man, that [insert movie, TV show, or book] would make an awesome game!" Leaving aside the over-use of the word "awesome (seriously, cut that out), we keep doing that because we might latch onto what the characters do in the series and assume that it would articulate into interesting gameplay. I'd venture this isn't too far off from the process game studios and TV networks go through when they greenlight a game based on an IP that ultimately sinks to the depths of licensed horrors.

With that in mind, I decided to try and come up with a few of my own. More than anything else, this is an exercise on my part to see if I could a.) articulate what was good about the show through a gameplay idea and b.) see if I could avoid the licensed property trap of thinking something was cool while missing the point of what made it cool through the game, and c.) in a couple of cases, simply let you know a few of these shows exist.
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A couple of legendary designers and the rising stars of the MMO field will drop some knowledge at GDC 2012
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