The fighting game genre is one of the most beloved, competitive, and intense subdivisions of video games, and it's also the most complex. From the basic concept of kicking and punching your opponent until their life bar runs out, the genre has evolved into multi-hit, tag team, death matches with mysterious creatures that can conjure screen-filling projectiles by doing an eight button combo move. While it's not clear where exactly things got so complicate, it's a pretty safe bet that it was around the time of the release of "Street Fighter II" and "Mortal Kombat." Those two franchises birthed a genre that has spawned countless games, which have grown and evolved over the years. However, there is one game that is looking to rein things in, and take fighting games back to a much simpler time. "Divekick" pits opponents head-to-head, using only two buttons, and one move: the divekick.
Image from IndieCade's Tumblr
IndieCade wasn't all fun and games (okay, maybe it was); there was also people getting work done. Tucked away in the corner, next to the collection of honoree games, was a major player in the video game industry attempting to help some indie game developers get some much-needed exposure. Sony, one of the IndieCade East sponsors, was hosting a three-day long GameJam that leveraged their PlayStaion Mobile platform. The twelve teams that participated were competing to take their creations to GDC, and hopefully win a spot at Sony's booth at E3.
Farewell, PlayStation: The Official Magazine. Publisher Future US is ending the publication's 15 year run with this winter's Holiday 2012 issue, according to a recent GameInformer piece.
Future US is the publisher behind Nintendo Power who earlier this year closed up shop on that long-running publication. Among its surviving publications are Official Xbox Magazine and PC Gamer.
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999: 9 Hours, 9 Persons, 9 Doors was one of 2010's hidden gems, and the first in the Zero Escape series of visual novel games from Aksys Games. It was a peculiar release, in that it put more emphasis on the story than on the gameplay, which resulted in a totally unique experience on the DS that Stateside users were not accustomed to seeing. While the events that took place in 999 didn’t always work out for everyone in the game, if you endured the brain-bending puzzles and multiple story lines, players were rewarded with the true ending and an overwhelming sense of self-satisfaction. Virtue's Last Reward is the second entry in the Zero Escape series, and it picks up a year after 999, with an all-new twist on the already twisted Nonary Game.
Spy Hunter is one of those games that feels like its been around since the beginning of video games. Originally released in 1983, it predates just about every modern day franchise, with the exception of only a few sustaining classics like Space Invaders and Pac-Man. The original put players in the driver's seat of a souped-up sports car as a spy, trying to evade and attack enemies. One of the most memorable aspects of the game was its unique top-down perspective that gave players a limited view of the horizon while their car was traveling at high speeds on both land and water. The other game-defining feature was the use of an amazing arrangement of Henry Mancini's Peter Gunn theme song as the soundtrack. Since its original release, Spy Hunter was rebooted in the early 2000s, and now it's seeing its second resurrection on the 3DS and PlayStation Vita.
Sackboy has become an unlikely icon in gaming. Introduced in 2008's "LittleBigPlanet," our little burlap friend became the face of one of Sony's most important new franchises as he took players on an inspired journey, and then gave them the tools to create their own worlds. While things could have gone drastically wrong for Sackboy, gamers ate up the opportunity to build their own levels, games, diversions ... really whatever they could imagine. Now, four games later, creative minded players can take Sackboy on the road with them again and craft new creations wherever they go in "LittleBigPlanet" for the PlayStation Vita.