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There's a little something for everyone this week as we get a new action-RPG, a big comic book fighting game, an arena shooter, and some new DLC for those of you still playing games released last year. What's wrong with you? Feed the retail monster and buy more new games! On discs!

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Hope you've got your fill of "Skyrim" content because Bethesda is done producing DLC for the award-winning 2011 RPG as they focus their efforts on continued bug fixes and their next title.

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Guacamelee

Last week, the release of "Guacamelee!" helped to reinforce what kind of quality work can come out of Canadian, indie developer DrinkBox Studios. "Guacamelee!" marked the third major console release for the studio, and the first to not star a mutant blob. Deeply influenced by classic games from the 8 and 16-bit eras, "Guacamelee!" was clearly a labor of love for the small studio, which is headed up by Co-Founder Chris Harvey. To celebrate the launch of such an epic game, Mr. Harvey gave us some insight into the development of the game, as well as what it means to be an indie developer in today's gaming world.
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In January, I had a chance to preview a couple of levels in Ubisoft's "Splinter Cell: Blacklist," and one of the big selling points was how the stealth action game would accommodate the various play styles of the different type of gamers out there: not only would it remain true to the no-kill, stealth agent player but, if you were so inclined, you could play the game like a shooter without feeling like "Blacklist" was punishing you for it.

With that in mind, Ubisoft has released this new gameplay trailer featuring some of Fourth Echelon leader Sam Fisher's new skills in taking down (or taking out) the enemy for the August 20 release for the Xbox 360, PS3, PC, and Wii U. So the question is, how will you be playing the game?

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by Joseph Leray

Dark Souls

Here's something refreshing: speaking with Shacknews, "Dark Souls II" director Yui Tanimura took the PC version of the original "Dark Souls" to task. "A lot of it was not very well done, sort of half-assed," he told the site. I'm sure the Cylons running publisher Namco Bandai's public relations department are thrilled.

"Dark Souls" was ported to PC a full ten months after it was first released on PlayStation 3 and Xbox 360 in 2011 and failed to live up to expectations: technical problems found in the console version weren't addressed, and nothing was all that optimized for the new platform. The PC-centric Rock, Paper, Shotgun remarked, somewhat presciently, that the PC version of "Dark Souls" "feels more like taking a look at the premises and deciding whether it’s worth sticking around."

Namco Bandai must have liked what they saw, then: "Dark Souls" was (legally) downloaded over 300,000 times according to the company and From Software is planning a simultaneous launch across all platforms for "Dark Souls II," due in 2014.

"Yes, we will definitely put more priority on the PC," explained Tanimura. "Last time, we started working on PC after the console version was complete. This time, because we are considering the PC from the beginning, you can be sure there will be more care put into PC development."

[Shacknews]

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by Joseph Leray

Mass Effect 3

BioWare released a survey two days ago soliciting feedback from "Mass Effect 3" players about the game's cooperative, wave-based multiplayer mode. Specifically, BioWare wants to know how players responded to the layout, visual style, and perceived difficulty of "Mass Effect 3"'s nineteen Firebase maps.

Player feedback like this new survey will help BioWare identify and address trends, unsurprising from a company already well-known for keeping tabs on players. Given the success of "Mass Effect 3" and publisher Electronic Arts' modus operandi, the safe money is that the company  is looking to refine its multiplayer modes for presumable inclusion in the the next "Mass Effect" game.

BioWare haven't announced any plans for multiplayer in the next game -- or, really, any details at all -- but I wouldn't turn my nose up at the idea.

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Could Criterion be working on a reboot of "Need for Speed: Underground" for EA? Considering the UK-based developer recently re-introduced "Need for Most Wanted" and "Need for Speed Hot Pursuit" it doesn't seem too far-fetched.

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"Dead Island: Riptide" launches on April 23rd and, as expected, Xbox 360 players will have plenty of achievements to keep them busy. There's no telling what each is worth at this point, but 35 in total will set you up with 1000 points to add to your Gamerscore.

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Nearly two weeks since its launch, I haven't yet brought myself to write up anything about the MMO/shooter "Defiance" because I simply can't dredge up the energy to write about such a painfully broken experience. The 360 version, at least, is one long slog through constant patches, disconnections, glitches, and that's before you even get into the bummer of actually playing the game which is a lackluster shooter set in an blasted-out San Francisco bereft of anything approaching a personality.

Well, Trion Worlds is aware that the launch experience has been less than satisfactory, providing gamers who've linked their game profile to with a series of boosts and additional in-game bonuses along with the promise of a major client patch which should hopefully resolve some of the most egregious performance issues with "Defiance."

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Guacamelee

The PlayStation Network is quickly becoming a bastion for independent developers. Fostered by Sony's 20 million dollar investment into its Pub Fund, the PlayStation 3 and PS Vita have already seen some amazing work by indie teams, and are on the verge of getting a handful more in the coming months. The first in the ring this spring is the Mexican-themed, 2D sidescroller "Guacamelee!"
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