The latest from Keiji Inafune does something most demos should be doing already: not only does the demo for PS Vita-exclusive "Soul Sacrifice" offer up the entire first chapter for the game, but any progress you make in it will transfer to your full game purchase. Plus, transferring your save data will also unlock exclusive content for the lengthy action adventure game.
Last week, the release of "Guacamelee!" helped to reinforce what kind of quality work can come out of Canadian, indie developer DrinkBox Studios. "Guacamelee!" marked the third major console release for the studio, and the first to not star a mutant blob. Deeply influenced by classic games from the 8 and 16-bit eras, "Guacamelee!" was clearly a labor of love for the small studio, which is headed up by Co-Founder Chris Harvey. To celebrate the launch of such an epic game, Mr. Harvey gave us some insight into the development of the game, as well as what it means to be an indie developer in today's gaming world. Read More...
The PlayStation Network is quickly becoming a bastion for independent developers. Fostered by Sony's 20 million dollar investment into its Pub Fund, the PlayStation 3 and PS Vita have already seen some amazing work by indie teams, and are on the verge of getting a handful more in the coming months. The first in the ring this spring is the Mexican-themed, 2D sidescroller "Guacamelee!" Read More...
Sony's attempt to position itself as the console of choice for independent developers as we shift from one console generation to another is continuing unabated: in a post on the official PlayStation Blog, they announced the pricing and release date details for "Guacamelee!," the alebrije-inspired brawler-platformer-puzzle game from DrinkBox Studios.
Drumroll, por favor: as detailed in Sony's rest-of-the-year plan for indie games, "Guacamelee!" will be available under the cross-buy program for both the PlayStation 3 and Vita. It'll run you $14.99 and be available on April 9th.
Bankrolled by the Canada Media Fund, Toronto-based DrinkBox Studios has been working on "Guacamelee!" (that exclamation point never gets old, really) since 2011. The game started off, as most do, with a bit of concept art and some spreadsheets, and DrinkBox first showed it off at GDC 2011 -- it's fitting that it's triumphant release would be announced at the same event two years later.
"Guacamelee!"'s bright, flashy visuals -- there's a reason it's nominated for an Excellence in Visual Design award at this year's Independent Games Festival -- are supported by the slick, Día de los Muertos-inspired alternate dimension puzzles and luchador combat illustrated by the game's launch trailer above. DrinkBox describes the game as a "Metroidvania brawler," which suggests sprawling maps and fair bit of exploration.
In any case, it all looks very polished and well-developed, but I have to admit I raised an eyebrow when I realized DrinkBox were Canadian, and it will be interesting to see how it handles its Mexican aesthetic. It's no surprised that the first comment on the trailer's YouTube page asked, "Why do all [people] think Mexico looks like this?"
When Sony announced earlier this week that it was bringing a game called "Metrico" to the PlayStation Vita, they didn't have much other information for us -- there was a name, a platform, and a website with a Twitter account. Sony made a more full-throated presentation yesterday, posting the game's trailer and a few snippets from Dutch developer Digital Dreams.
Described as an "atmospheric puzzle game" by Digital Dreams' level designer Roy van de Mortel in a post on the official PlayStation Blog, "Metrico" won an indiePub Propeller Award last year in the design category, which catapulted onto Sony's radar. "The gameplay mechanics of 'Metrico' work particularly well in combination with the unique hardware features the PS Vita has to offer," says van de Mortel, even if the announcement trailer above doesn't really explain what those mechanics are.
Up until now, "Odin Sphere" and "Muramasa: The Demon Blade" developer Vanillaware's latest has only been exposed to gamers through a Japanese-language trailer and a handful of environment screens on its English Language site. Now you can see three of the character classes for the 2D hack-and-slash for the Vita and PS3 in action in these newly-released screens.
The above picture (taken by Joystiq) is one of dozens of handmade pamphlets that Ken Suzuta -- an associate producer for the PlayStation C.A.M.P. team -- made for his next game, "Rain." The inside features glossy cut-outs of the game's stormy cityscape, while they outside features an origami umbrella. It's a delicate, fragile thing, which seems like the perfect introduction to his upcoming PlayStation Network title.
We haven't covered "Rain" here at MTV before, but Sony's presentation at GDC 2013 -- which featured a six-minute gameplay video of the Japan Studio-developed title -- seems like as good a reason as any.
"Rain" is an adventure-stealth game about a young, invisible boy whose silhouette can only be seen in the rain. One day he spies a young girl, also invisible, being chased by monsters and he sets out to save her and learn more about the preternaturally rainy world they live in.
Last night during the Game Developer's Conference, Sony hosted a PlayStation Indie Arcade event that detailed, touted, hyped, and otherwise showed off the suite of independently-developed and self-published games coming to the PlayStation 3, the Vita, and the PlayStation Mobile program.
A lot of these games have already been announced, but there are a handful of surprises. Here's the full list, divided by platform:
Rain (Studio Japan)
Sportsfriends (including Johann Sebastian Joust, BaraBariBall, Hokra and Super Pole Riders)
Ibb & Obb (Sparpweed)
PlayStation 3 and PlayStation Vita
Divekick (Iron Galaxy Studios)
Spelunky (Derek Yu)
Guacamelee! (DrinkBox Studios)
Hotline Miami (Dennaton Games)
Dragon Fantasy Book II (Muteki Corporation)
Thomas Was Alone (Mike Bithell)
Velocity Ultra (FuturLab)
Metrico (Digital Dreams)
A Virus Named Tom (Misfits Attic)
Beatdown in Treachery City (NuChallenger LLC)
Crystallon (Phoenix Perry)
Don’t Wake the Bear
Hermit Crab in Space! (Golden Ruby Games)
Rymndkapsel (Martin Jonasson)
Ten By Eight