The Force is strong with Zen Pinball. Today Zen Studios revealed that official Star Wars tables are making their way to Zen Pinball 2 and Pinball FX2 as DLC in "just a few short weeks." Star Wars Pinball will also be available as a standalone app on iOS and Android. Read More...
Sanzaru Games may be a relatively new developer, having only been around for the last five years or so, but Sony has bestowed upon them a huge vote of confidence, entrusting them with one of their first party franchises, Sly Cooper. Thieves In Time is Sly's first outing in almost eight years, as well as his debut on the PlayStation 3 and Vita (not counting his appearances in PlayStation Move Heroes and PlayStation All-Stars Battle Royale). While most of the game remains true to its PlayStation 2 predecessors, this caper is going to send Sly and his friends through time to help restore order to the Cooper clan. We had a chance to ask Sanzaru Games' President Glen Egan some questions about the release, and got some insight into the development process of Sly's latest, and highly-anticipated heist, Thieves in Time. Read More...
Is it snowing where you are? If so, four new games out this week will offer you quite a few hours of stuff to do to stave off the cabin fever. Visceral Games rounds out their Necromorph saga with "Dead Space 3," while the seemingly endless "Fire Emblem" series brings its latest entry to the 3DS.
What are you picking up this week? Or a month into 2013, are you still working off that holiday stack?
By Joseph Leray
The PC and Mac versions of Vlambeer’s “Luftrausers” are being delayed while the indie studio negotiates with Sony to bring the lo-fi airplane dogfigting game to PlayStation 3 and Vita, according to their official website.
“We still need to develop [“Luftrausers”] for those platforms,” Vlambeer boss Rami Ismail writes. “We think it’s great that we’re talking, as we love those people, plus it gives us even more time to polish the game.”
“Obviously, though, we’re sorry to say that that means that it is likely that “Luftrausers” is shifting back a month or two,” he continues. “‘Luftrausers’ would be best launched on all platforms at once, as far as we’re concerned, so that means we have to push back the release just a bit.”
Vlambeer is also in the midst of finalizing development on “Ridiculous Fishing,” an iOS fishing game (obviously) that was the subject of a high-profile cloning controversy about a year ago.
“It’s been a painful ride, but after a year of being depressed about it, we finally found motivation to finish the project – things have just been coming together at the a breakneck pace,” Rami explains. “We’ll be honest, there were times at which we felt dropping the game might be a better solution than pushing ourselves to work on it any further, but we’re glad we didn’t do that.” Read More...
Last night, Sony released a 45-second teaser (seen above) that invites gamers to "see the future" on February 20th, 2013. Shortly after, invites to a "PlayStation Meeting" were sent out. According to a report by The Wall Street Journal, this "PlayStation Meeting" event, will see the PlayStation 4 get its official reveal. Read More...
One of the major points that Sony has been pushing about the Vita is its robustness, the ability to bring console-sized experiences to the handheld both in terms of gameplay and graphically. Now whether this is the kind of thing Sony should be chasing in the handheld space is up for debate, but the publisher isn't messing around: playing "Killzone: Mercenary" during a preview event last night offered some console-level gameplay and visuals.
Not a quickie port by a cut-rate studio, the FPS from Guerrilla Games uses the "Killzone 3" engine to deliver a surprisingly robust experience in both its multiplayer and single-player modes.
Sony and developer Media Molecule were keen to sell the papercraft aesthetic of the Vita-exclusive "Tearaway" during and hands-on presentation in L.A. last night. The meeting room for the open-ish world platformer was papered over with images from the game accompanied by blocky text identifying some of the overall vision and plot points for "Tearaway." A pair of stations in the back of the room were littered with sheets of paper and glue for the assembled press to create their own papercraft figures. But we weren't there for arts and crafts--we were there to play with tiny little paper people in this charming, early build of the game.
When word came around last fall (via Siliconera) that Vanillaware's gorgeous action RPG "Muramasa: The Demon Blade" was coming to the Vita in Japan, the first question was when we'd get it here in North America. Well now word is coming from publisher Aksys Games (via Destructoid) that we can look forward to the Vita port sometime this year.
The port, titled "Muramasa: Rebirth" will include new controls (the original was a Wii title) and four DLC campaigns featuring new characters.