wasteland-kings

"Ridiculous Fishing" developer Vlambeer turns three, offers a pair of freebies.

Read More...

Tags , , ,

batman-arkham-origins-blackgate

Armature Studios' Vita/3DS companion game to "Batman: Arkham Origins" gives up some of the plot as the Penguin seizes control of the notorious Blackgate Prison.

Read More...

Tags , , , ,

Spelunky

The PlayStation Network is quickly becoming the go-to home for beloved indie game ports - both for console and handhelds. From "Thomas Was Alone" to "Mutant Blobs Attack!!!," "Sound Shapes" to "Retro City Rampage," Sony's PSN has provided its gamers with some of the best indie games of the past few years. This week they add one more name to their ever-growing list as indie dev Mossmouth's "Spelunky" makes the move to the PlayStation 3 and PS Vita, with some help from BlitWorks. Originally released for PCs back in 2008, the title quickly became a hit, and eventually saw an enhanced release on the Xbox Live Arcade in 2012, and now the game is finally landing on Sony's platforms. This release also signifies "Spelunky"'s first handheld release, allowing gamers to get their exploration in on the go.
Read More...

Tags , , , , ,

xbox-one

The PlayStation 4 has seemingly managed to win the hearts and souls of hardcore gamers, a not so little known fact that Sony's fully aware of. Hence why they’re mighty confident these days. Some might say a bit too confident.

Sony Computer Entertainment big boss Andrew House stated the following near the end of his company's Gamescom presser:

"While others have shifted their message and changed their story, we were consistent in maintaining a message that is fair and in tune with consumer desires."

And it's true, Microsoft has continually said one thing, only to change it to another. Xbox One features that were designed to delight gamers have led to the total opposite, hence the constant reversals. But is that necessarily a bad thing?

Read More...

Tags , , , ,

Everybody's Gone to the Rapture

Sony's Gamescom press conference unleashed a calvacade of indie games onto the PlayStation 4, PlayStation 3, and PS Vita (and sometimes all three, thanks to the Cross-Buy system). We covered a lot of them earlier today, but even more news is trickling out of Cologne: "Everbody's Gone to the Rapture," "Resogun," and "Helldivers" are all coming to Sony platforms as well.

Read More...

Tags , , , , , , , , ,

rime

One game that took everyone by surprise during yesterday's Sony Gamescom presser was Rime. Most have already noted how it appears to be the perfect combination of "Ico" and "Wind Waker," and for a very good reason: because it totally does.

Read More...

Tags ,

n++

In case you haven't heard, Sony is totally gaga for indie game makers, with the sentiment being fairly mutual.

As such, and as part of their big Gamescom presser, Sony revealed a flat out ridiculous numbers of indie games that have their sights on the PlayStation 4 and/or the PlayStation Vita.

Read More...

Tags , ,

vita

Gamescom is officially in full swing; Sony had their big presser just a few hours ago, which was filled with one announcement after another, and another.

Though at near the top of the list is news of a price cut for their latest PlayStation portable, the PlayStation Vita. As of tomorrow, the suggested retail price for the system in both the US and European territories will be $199 and €199 respectively.

Read More...

Tags , ,

minecraft

So many games were touched upon during Sony's Gamesom presentation that its legitimately difficult to take count. Though one game definitely sticks out. Mostly because it's the port of a PC game that's been around for quite some time.

Though admittedly, it also happens to be indie gaming's sandbox sensation; Minecraft is head to the PlayStation. "PS4, PS3, and Vita" according to its creator on Twitter.

Read More...

Tags , , , ,

Metrico

"Metrico," a new puzzle-platformer from Digital Dreams, was announced earlier this year as a PS Vita exclusive. Two-dimensional puzzle-platformers are a dime a dozen, but "Metrico" stood out on the strength of its graphic design and the promise that its puzzles would be based on "actively changing data and how that can be visualized."

Today, the Dutch indie studio behind the game is expanding on its mechanics a bit, by introducing "input morphing."

Read More...

Tags , , , , ,

©2014 Viacom International Inc. All Rights Reserved. MTV and all related titles and logos are trademarks of Viacom International Inc.