So, this is great: "Octopus City Blues" is the first game from Kuwait City-based Ghost in a Bottle Corporation. It's an adventure game about a listless, middle-aged octoblood junkie, tentacle cutter, and all-around chump named Kaf Kafkaryan and his unwitting role in changing Octopus City forever.
Let's talk semantics: is it still a 2D platformer if your ponytailed protagonist doesn't run and jump so much as float and slingshot herself through the gravity wells of various interstellar bodies? I'm not sure, but in an indie games ecosystem positively lousy with platformers, designer Erin Robinson's "Gravity Ghost" stands out thanks to a slick little gravity mechanic.
"Between Me and the Night" is a kind of dual adventure-platform game, equal parts puzzle-solving and monster-slicing, tied together by striking, angular visuals reminiscent of the sadly defunct "Death, Inc."
The "EarthBound" fan base continues to amaze: an amateur team of designers, programmers, artists, and musicians are in the process of making an unofficial version of "Mother 4," and their newly-released trailer looks great.
"Metro: Last Light" is a delightfully tense slice of post-apocalyptic Moscow. Normally, I'd call it a first-person shooter, but I spent most of my time non-lethally neck-punching guards until they pass out. I can't be the only one that enjoyed time spent first-person punching his way through "Metro"'s subterranean dystopia: after strong sales, publisher Deep Silver promises that the franchise will "absolutely continue."