If you plan on picking up a fresh tube of toothpaste or some dental floss today, make sure it's Oral B and/or Crest. As part of a new EA-sponsored promotion, specially marked Oral-B and Crest products in the US will earn "SimCity" players the Attractions Set DLC, which delivers five new buildings for our virtual cities.

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At the core of Black Forest Games' puzzle-platformer "Giana Sisters: Twisted Dreams" is a clever concept: you play as both the "sweet" and "punk" Giana sisters, able to shift back and forth between different versions of the same world, each shift changing the enemies and some level details (the challenge is knowing when to shift, you see), all based around the usual gem hunt in order to progress to the boss level of the three worlds of "Twisted Dreams." Oh, and the Cute sister has a glide move allowing her to extend jumps and slow her descent while the Punk sister has a Sonic-style dash good for getting some extra verticality and busting through walls.

So why did I have so little fun hopping between worlds as "Giana Sisters: Twisted Dreams" makes its Xbox LIVE debut?

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Hope you've got your fill of "Skyrim" content because Bethesda is done producing DLC for the award-winning 2011 RPG as they focus their efforts on continued bug fixes and their next title.

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Uh oh! It looks like a batch of gameplay footage from "The Elder Scrolls Online" has managed to find its way to the worldwide web, showing us nearly 20 minutes of Bethesda and Zenimax's upcoming massively multiplayer online role-playing game.

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by Joseph Leray

Up until five minutes ago, I had no idea what badgers sound like. Dogs bark and cats caterwaul (appropriately), but -- according to the teaser for Might & Delight's "Shelter" -- badgers make kind of a whimpering, yelping noise.

In "Shelter," you take on the role of a mother badger forced to find a new home for her cubs. According to the Stockholm-based devs, "The harsh reality of nature plays a pivotal role in the game whilst at the same time Shelter aims to pay a homage to the great outdoors and all its imposing beauty." That's fine and dandy, but if one my baby badgers dies, I'll freak out.
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In January, I had a chance to preview a couple of levels in Ubisoft's "Splinter Cell: Blacklist," and one of the big selling points was how the stealth action game would accommodate the various play styles of the different type of gamers out there: not only would it remain true to the no-kill, stealth agent player but, if you were so inclined, you could play the game like a shooter without feeling like "Blacklist" was punishing you for it.

With that in mind, Ubisoft has released this new gameplay trailer featuring some of Fourth Echelon leader Sam Fisher's new skills in taking down (or taking out) the enemy for the August 20 release for the Xbox 360, PS3, PC, and Wii U. So the question is, how will you be playing the game?

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by Joseph Leray

Dark Souls

Here's something refreshing: speaking with Shacknews, "Dark Souls II" director Yui Tanimura took the PC version of the original "Dark Souls" to task. "A lot of it was not very well done, sort of half-assed," he told the site. I'm sure the Cylons running publisher Namco Bandai's public relations department are thrilled.

"Dark Souls" was ported to PC a full ten months after it was first released on PlayStation 3 and Xbox 360 in 2011 and failed to live up to expectations: technical problems found in the console version weren't addressed, and nothing was all that optimized for the new platform. The PC-centric Rock, Paper, Shotgun remarked, somewhat presciently, that the PC version of "Dark Souls" "feels more like taking a look at the premises and deciding whether it’s worth sticking around."

Namco Bandai must have liked what they saw, then: "Dark Souls" was (legally) downloaded over 300,000 times according to the company and From Software is planning a simultaneous launch across all platforms for "Dark Souls II," due in 2014.

"Yes, we will definitely put more priority on the PC," explained Tanimura. "Last time, we started working on PC after the console version was complete. This time, because we are considering the PC from the beginning, you can be sure there will be more care put into PC development."

[Shacknews]

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by Joseph Leray

Mass Effect 3

BioWare released a survey two days ago soliciting feedback from "Mass Effect 3" players about the game's cooperative, wave-based multiplayer mode. Specifically, BioWare wants to know how players responded to the layout, visual style, and perceived difficulty of "Mass Effect 3"'s nineteen Firebase maps.

Player feedback like this new survey will help BioWare identify and address trends, unsurprising from a company already well-known for keeping tabs on players. Given the success of "Mass Effect 3" and publisher Electronic Arts' modus operandi, the safe money is that the company  is looking to refine its multiplayer modes for presumable inclusion in the the next "Mass Effect" game.

BioWare haven't announced any plans for multiplayer in the next game -- or, really, any details at all -- but I wouldn't turn my nose up at the idea.

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Could Criterion be working on a reboot of "Need for Speed: Underground" for EA? Considering the UK-based developer recently re-introduced "Need for Most Wanted" and "Need for Speed Hot Pursuit" it doesn't seem too far-fetched.

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"Dead Island: Riptide" launches on April 23rd and, as expected, Xbox 360 players will have plenty of achievements to keep them busy. There's no telling what each is worth at this point, but 35 in total will set you up with 1000 points to add to your Gamerscore.

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