Back during E3, Telltale Games announced a downloadable bookend to their popular and well-respected take on "The Walking Dead." E3 feels like it happened years ago already, and "The Walking Dead: 400 Days" has zoomed upon us, almost unnoticed. According to the game's official Facebook page, the newest digital foray into Robert Kirkman's undead hellscape is coming out over the next few days for your platform of choice.
The inaugural game in Microsoft's "Games on Gold" program -- which rewards Gold subscribers with free Xbox 360 games twice a month for the rest of the year -- is Hidden Path Entertainment's "Defense Grid: the Awakening," a sci-fi tower defense joint from 2010. That's fine and all, but most of us were under the impression that either "Halo 3" or "Assassin's Creed 2" were on the way.
We haven't covered Gears for Breakfast's cel-shaded 3D adventure game "A Hat in Time" yet, but I suspect that's going to change soon: the Copenhagen-based developer has successfully Kicstarted the projected, met all of its stretch goals, and are in talks with Nintendo for a Wii U port.
"Transistor," Supergiant Games' follow-up to "Bastion," has been one of the brightest stars in Sony's cabal of PlayStation 4-exclusive indie games. It's got a a talking sword, a heroine on a motorcycle, and stop-and-go tactical combat set in a vibrant cyberpunk world. It's white-hot.
No surprise, then, that Sony's official PlayStation Blog would be interested in interviewing writer and creative director Greg Kasavin -- which they did during E3. The full interview is kind of self-serving -- which is to be expected from a company mouthpiece -- but there are a few choice tidbits to glean nonetheless. Read More...
We at the MTV Multiplayer offices -- more a secret lair, really, nestled somewhere in the Adirondacks -- have been remiss in our coverage of Tom Francis' "Gunpoint," a stealth-puzzle game by way of electrical engineering and film noir. By that, I mean that we haven't covered it at all, which is a mistake because it's proving to be quite popular.
In "Gunpoint," you play as a spy tasked with stealing Important Documents, and you do this by re-wiring and re-structuring each level to suit your needs. It's a nifty piece of design -- having been nominated for a 2012 Independent Games Festival Award in that category -- but the new story is that, per Francis' blog, "Gunpoint" only cost about $30 to make and started turning a profit about a minute after he opened pre-orders for the game late last month.
It's one thing to know that a sequel to Dennaton Games' breakout bash-'em-up "Hotline Miami" was in the works -- the two-man team of Cactus Söderstöm and Denis Wedin have been casually tweeting about it since late last year -- but it's another to know that it's been officially announced or to have a gruesome teaser trailer as visual proof of its existence.
Accompanied by a sparse guitar riff and an unnervingly repetitious phone operator, the "Hotline Miami 2: Wrong Number" trailer introduces its predecessor's hallmarks: top-down perspectives, bright neons, pixelated anti-heroes,alarmingly violent pipe-blows to the head.
As publisher Devolver Digital's press release put it so succinctly: "You’re a murderer. You murder people. Again. And again." Read More...
Bethesda Softworks announced yesterday that "The Elder Scrolls Online," the massively multiplayer entrant into their iconic role-playing series, would be coming to the Xbox One and PlayStation 4 as well as Windows and Mac.
The pull-quote from the press release belongs to one Matt Firor, the MMO veteran tasked with directing the new game: "We are thrilled to bring this game to consoles, in addition to the PC and Mac. It's something our fans have been requesting since we first announced the title and something our team is excited to offer. Everyone will be able to play 'The Elder Scrolls Online' the way they want to play." Read More...
According to Telltale's E3 announcement, the new set of episodes--which will be playable in any order, are set around a Georgia truck stop, where presumably some bad stuff is going to go down for our five new protagonists.
After the jump, check out screens, a new trailer, and a Vita bundle which will include the entire first season and "400 Days."
To today's average gamer the name "Al Lowe" might not come with a lot of recognition. However, if you ask a fan of point-and-click adventures from the heyday of Sierra Online, Mr. Lowe is one of the most important designers in the history of gaming. The self-proclaimed "world's oldest game designer" is the man that created gaming's most lovable loser, Larry Laffer. The "Leisure Suit Larry" games may have a bit of a racy reputation, but these classic titles are also some of the most beloved titles of all time.
While the series may have taken a bit of a turn after it left Sierra's hands, vintage "Leisure Suit Larry" has been resurrected from the dead. Replay Games have pulled Al out of retirement and given him a chance to update his original games, and bring them to a whole new audience, on a host of different platforms. In the next few weeks Larry Laffer will be return in "Leisure Suit Larry Reloaded," a Kickstarter-funded, HD remake of the original game for PC, Mac, iOS, and Android platforms. To celebrate this momentous occasion we asked Al some burning questions about the franchise, the series' updates, and "Freddy Pharkas," and more. In return, the always-entertaining Mr. Lowe gave us answers about sex ed, "Monkey Island," and his account of what happened in "Leisure Suit Larry 4."