Gunman Clive

Sometimes the best accidents end up being what makes your game so distinguished, or at least that’s what happened to Bertil Hörberg, the man behind Gunman Clive. The most recognizable thing about the game is its unique art style, which Hörberg happened upon while experimenting with shaders. Also, the final release of the game on smartphones and the 3DS is leaps and bounds away from the original version that was crafted as a homebrew project for the Wii. Read on the find out how it evolved, as well as whether or not fans of the game will likely see another adventure staring Clive.
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To say we're excited about the second season of Telltale's "The Walking Dead" would be a huge understatement, but what about all of the difficult choices we had to make throughout the first five episodes? Will those decisions affect the continued story? Apparently, Telltale is looking into it. Read More...

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It looks like "Joe Danger" will be bringing is Evel Knievel-inspired antics to the App Store later this month. Speaking to CVG, Hello Games head honcho Sean Murray said "Joe Danger Touch" will backflip onto iPhone and iPad with new features and characters. Read More...

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Gunman Clive

Sometimes all you need is two buttons. Just ask 1985 Mario, or 1987 Mega Man, and they’ll tell you that a well-designed platformer can be really enjoyable with just two actions, jump and shoot. Bertil Hörberg, the developer behind one of this week’s eShop releases, Gunman Clive, must have been a student of the NES, as it seems like he learned a long time ago that all you need is two buttons. That’s all he used, and his game turned out pretty good.
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It's that time of year where we celebrate the memorable games from the last year. The best, the best-looking, the one's that kept us on the edge of our seat, and the ones that nearly had us tossing the controller in frustration. Be sure to check out the other MTV Multiplayer Best of 2012 lists!

In 2012, we taken a closer look at some of the soundtracks gracing the games we liked throughout the year--from the orchestral, Hollywood-style scores by award-winning composers to curated collections featuring indie and underground hits.

So what sounded good in games in 2012?

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To go along with the newly launched LEGO Legends of Chima line, Warner Bros. has revealed that three new LEGO games are headed to iOS devices, Nintendo 3DS and PC. Newcomers and fans of previous LEGO games can get all the details after the break. Read More...

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Did you get a new iPhone, iPad or Android device for Christmas? Did you immediately find your way into the App Store to pick up "Temple Run"? If so, you're not alone. It turns out the game was downloaded 2.5 million times on Christmas day alone. Read More...

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Now that just about everyone owns some sort of iOS device, it was no surprise to see my family spend a lot of time browsing the App Store over the holiday. One of the more interesting apps we stumbled across was "Wordament", which just so happens to be the first Xbox Live enabled game on iOS devices. Read More...

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"Final Fantasy IV" originally came to North America back in 1991 as a Super Nintendo release, dubbed "Final Fantasy II". Today, Square Enix released "Final Fantasy IV" for iOS devices. Unfortunately, the premium price tag Square tends to slap on their mobile titles comes with it.

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We learned a few weeks ago that ZeptoLab, the creators of mobile hit "Cut the Rope", had another game on the way. "Pudding Monsters" beefs up the traditional block-slider with unique characters and an entertaining visual style, and today it officially found its home in the App Store and Google Play.

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