3dss

As it turns out, the death of the handheld has been greatly exaggerated. Despite the iPhone (and the iPad) conquering all, and what their advocates will tell you, many out there are still interested in dedicated gaming devices.

Case in point: the 3DS has just surpassed the Wii when it comes to lifetime sales, in Japan at least.

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citizensofearth

One of the best things about Kickstarter is how it services certain genres that have been long ignored by major publishers. Just ask any adventure game fan, who once upon a time felt like a neglected step child, how happy he or she is these days.

Still, there are certain fans that are not being catered towards. Like those who dig "Earthbound". Sure, Nintendo finally released the thing on the Wii U Virtual Console, but other than an unofficially fan translated sequel, there's not much else for said folk to chew on.

And that's where "Citizens of Earth" comes in.

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When I got a chance to demo "Sonic Lost World"
for the Wii U and 3DS recently, one thing I didn't get a chance to see was the 3D platformer's new bosses, the Deadly Six. According to SEGA reps, these villains--accidentally released by Sonic when he discovers the Lost World--are so tough, that our hero will have to rely on the villain Eggman to take them down.

Well, now there's a "choose-your-boss" trailer from SEGA that will let you see what you're up against in the October release.

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The SEGA reps on hand for the "Sonic Lost World" demo for the Wii U and 3DS seem very cognizant that this game needs to reach both lapsed Sonic fans and newcomers to the speedy hedgehog's platforming adventures. Throughout my 45 minutes of so with the game (both hands-on and guided by the developers), they would reiterate how the new 3D platformer was the result of extensive fan feedback after years of mixed reviews on previous 2D and 3D Sonic games.

With a slower Sonic, multiple paths, new bosses, and an Eggman team-up, will this be the Sonic for all fans?

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Zelda CD-i Games

Earlier this year, when "Hyrule Historia" was released, it provided a comprehensive history of every "Zelda" game, save for two, "BS Zelda" and "Link's Crossbow Training." The two smaller pieces of Link's history were mentioned in a footnote on page 68, but It makes sense that they weren't included, since one was a Japan-only, digitally distributed title for the Super Famicom, and the other was seemingly created just to showcase the Wii's Zapper.

However, two additional "Zelda" games were complexly overlooked, not even getting a mention; "Link: Faces of Evil" and "Zelda: The Wand of Gamelon," both of which were released in 1993 for the infamous Phillips CD-i system. They have become known for their poor design, bad animation, questionable voice over work, and generally being two of the worst games ever released. On any system. Ever. They're so bad that they have become Internet fodder, and have been at the root of one of gaming's most beloved memes.

So, where were those games, and why weren't they included in "Hyrule Historia"? Surely, Eiji Aonuma, the Director of the "Zelda" series for Nintendo, and a major contributor to "Hyrule Historia" would know. So I asked him, and got what may be one of the only comments on the games, ever, by a Nintendo employee.
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eshop

It is the year 2013 and there is still no unified account system for Nintendo's customers.

Whereas not being able to link one's Wii and DSi accounts were somewhat understandable, given that digital downloads was relatively undiscovered territory (at least on the console side, for back in 2006), plus both systems came out years apart from each other.

Both the Wii U and 3DS were both developed and released close to each, and both sport the Nintendo eShop, yet one needs to manage games and credit on each ends individually. What is this and will this change anytime soon?

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IMAG1313Photo credit: Miguel Concepcion

Yusuke Kozaki might not have been the guest of honor at the recent U.S. debut of the French-run Japan Expo (it was 'Evangelion' character designer Yoshiyuki Sadamoto), but the video game artist certainly got his fair share of attention. With last spring's "Fire Emblem: Awakening" still fresh in the gamers' 3DS', Kozaki's character designing style has become all the more recognizable. We caught up with him at Japan Expo to talk about his background, his experiences as a character designer for games, and his music tastes.
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Nintendo reveals electronic artist Pogo's Pokémon-themed music video "Catchatronic" which you can check out--along with a code to snag some free stuff related to the upcoming "Pokémon X/Y!"

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harvestmoon

For all you thirty year olds out there: don't you miss the good old days of video game advertisements? Back when ads were all goofy and lighthearted, and not all dark and dreary?

Sure some of the potty jokes or examples of "extreme" behavior were embarrassingly cheesy and clearly desperate, even back when you were a teen. But many of us would gladly have some of that nowadays, instead of the dripping with pathos reminders of how grim life can be that seems to embody every contemporary game ad.

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