File this under News You Can Use: Today, we present a video demonstration of the Wii and Xbox 360 guitars for "Guitar Hero III: Legends of Rock." What's up with the detachable necks? How do you squeeze a Wii remote into a "Guitar Hero" controller? Does the remote make the guitar heavier? Just who is today's energetic, enigmatic Multiplayer video guest-star? And so on....


Nights on the WiiI expected the worst when I sat down for a demo of Sega's holiday-slated "Nights: Journey of Dreams" game for the Wii.

I briefly saw the game at E3, then heard it lambasted on podcasts and read blistering impressions on gaming sites and message boards.

I missed a brief demo some of Sega's reps gave of the game in our office a couple of weeks ago. So this past Wednesday's session at the Royalton Hotel in New York City was going to be my first hand's on.

I braced myself. My understanding was that the game wasn't going to be any good. And that it wouldn't have motion-control, an omission that seemed to be driving fans of the original Sega Saturn "Nights Into Dreams" up the wall.

I was wrong on both counts.


Metroid Prime 3Did you ever play a game for a long time only to discover that you missed something about the controls?

Somehow you got through the game without ever figuring out that you could quick-switch your guns with a tap of the trigger button or get the map to appear by pressing L3?

It sounds crazy. And maybe I'm just a bad gamer. But that happened twice to me this past week, and it's got me wondering if I'm truly alone.

Check out my two case studies after the jump and then let me know if these kinds of things ever happen to you.


Back from the most arduous hike I've ever been on, I want to direct faithful Multiplayer readers to two parts of my Tuesday GameFile column.

The first, is the Multiplayer debut of **WORLD! EXCLUSIVE! CHEAT! CODES!**.

Sorry, got a little excited there.

See, I interviewed Julian Eggebrecht, head of "Lair" development studio Factor 5, for my column, and wanted to know about his Leipzig Games Convention speech railing against gaming censorship. We talk about it in the column, where he explains just what was changed in "Lair" to get a T rating from the ESRB.

But he did me one better.

He also gave me the code to unlock a cheat in "Lair" that he wanted to call "Hot Coffee." Sony and Factor 5 decided not to call it that, but, well, put in the following code (all caps!) in the game's cheat menu and see for yourself -- 686F7420636F66666565 -- The content that will appear is appropriate for all ages.

The second thing in GameFile worth checking out is Eggebrecht's defense of the game's motion-only dragon flight controls, which many enthusiast gaming reviewers have panned. An excerpt from my column:

When asked by GameFile how often that yank-back-to-do-a-180 move works for him, Eggebrecht replied: "About eight out of 10, which is the same ratio that I get in 'Wii Sports' tennis when I try to do a backspin."

Yes, indeed, that poke into the PS3 has made a developer admit that his game's controls don't work every time. Eggebrecht said that is the nature of motion-control systems, which won't always be able to recognize the player's ever-varied gestures.

What's more, Eggebrecht said that's OK: "The Sixaxis motion control itself feels a lot more organic and free-form than the rigid controls of other flight games and does much better for casual players, as we saw in focus tests. It does seem to alienate some reviewers who are at the top of the hard-core crowd and seem to have a passionate hate for all things motion, be it 'Wii Sports' with sometimes absurdly low scores for what might become the defining game of this generation, or 'Lair' as their newest poster child of evil. It's an unfortunate development that, if the players themselves listen too much to the motion-hatred message, will divide the gaming community. Our potential for growth as an art form for the mainstream is in the easier-to-access control schemes that might be less precise but a lot of fun."

Thoughts anyone?

Loco RocoIs it a game? Is it a screen-saver? What is "LocoRoco Cocoreccho!"?

Confusion currently abounds. And some of the information out there is off. Thankfully, I can clear it up -- a little.

I played the game on Wednesday morning during a New York City demo of Sony's fall PlayStation line-up. After a few rounds of "PixelJunk Racers" and "Go! Sports Ski" the Sony reps loaded up a build of Loco Roco.

They apologized in advance. They weren't sorry for the quality of the game: it's as lively, colorful and engaging as the PSP original and looked highly polished. They just hadn't had much time with the title, only getting it on Friday from the home office. They weren't sure how to unlock every little thing. But together we managed plenty, and had a good time with it.

So how does it work?


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