Masaya Matsuura, the forefather of rhythm games, talks about the current state of the genre, his new kid-friendly marching band title and why he made it for the Wii. Read More...

The new Nintendo add-on won't be used in the first-person shooter for the Wii as previously touted. Read More...

High Voltage Software has received heaps of attention for "The Conduit," a hardcore-focused shooter designed from the ground up for Wii.

The studio is intent on making full use of the Wii's capabilities, High Voltage COO Eric Nofsinger told me at Nintendo's fall summit in San Francisco yesterday.

"The Conduit" will support both the Wii MotionPlus accessory -- they just received development kits -- and the "Animal Crossing"-linked WiiSpeak.

"We're hooking it [MotionPlus] up," said Nofsinger. "We want to support it. Probably for this version of the game there's not going to be a whole ton of really extensive use of the Wii MotionPlus. For the sequel to the game, we definitely do want to incorporate more melee and things like that. We want to support it."

Supporting MotionPlus does come with its hazards, however.


Long time Wii owners may have developed a preference for their motion-controlled mini-games. Do you like pointing? Or do you like shaking? Would you just like whatever you're being asked to do to be simpler?

The creators of "Cooking Mama: World Kitchen," have learned from their first "Cooking Mama" Wii game, representatives from the games' North American publisher, Majesco, told Multiplayer today. And the lesson they've learned is that shaking is preferable to pointing. The new game will have more shake-based cooking activities and fewer that involve aiming the Wii remote at the TV screen.

The "Cooking Mama" team's shift to more streamlined controls shouldn't surprise avid and sometimes-frustrated Wii players. Motion controls have been tricky for developers and gamers to handle. Read More...

After Nintendo unveiled their MotionPlus add-on for the Wiimote at E3, rumors suggested several companies were upset they weren't tipped off about the device.

MotionPlus finally will allow for 1:1 motion control, a criticism leveled at the Wiimote since its release.

Nick Hagger, the producer of Wii's "de Blob," however, told me MotionPlus could lead to unneeded complexity to motion controls.

"I think if we had the MotionPlus to start out with, maybe the control scheme would have worked out a little bit differently," said Hagger in a phone interview late last week. "I think the temptation with having Wii MotionPlus would have been to push it more in a gestural control scheme. While it's definitely intellectually stimulating from a development perspective to play with those ideas -- and I think it does appeal to a set of gamers out there -- I think the majority of people that play on the Wii want something very simple that they can just immediately get their heads around."

Do you agree with his assessment of most Wii players, readers?

"de Blob" arrives on store shelves today.

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It wasn't long ago that MTV Multiplayer checked out GoLive2's "Stix."

Essentially, they're Wiimote clones designed for use on the PC. The basic model is compatible with 2D flash games, the more expensive one works in 3D.

The basic model showed up at my desk not too long ago. The "Stix" doesn't work on my Mac, but thankfully, my girlfriend has a PC-based laptop.

If you want to buy your own "Stix," check out the GoLive2 store. For high-resolution shots of the game store, keep reading.

(Video will not be accessible for users logging in from Canada or parts of Europe)


Nintendo has been calling for third-party developers to re-tool their games to fit the Wii MotionPlus add-on.

Today, Ubisoft answered their call; but LucaArts won't comment.

Last week, Nintendo executive vice president of sales and marketing Cammie Dunaway had told Gamelife that she hoped upcoming Wiimote-centric titles like "Samba De Amigo" and "Star Wars Clone Wars" would have "rapid second versions" in order to "take advantage of the Wii MotionPlus capabilities."

MTV Multiplayer reached out to LucasArts who had no comment on whether they'd be adapting a second version of "Clone Wars," which is slated for November, to use the MotionPlus add-on. We've also put in a request to Sega regarding "Samba De Amigo" and will update you as soon as we hear back.

Meanwhile, Ubisoft executive director Alain Corre revealed to that the company will be making the controls for "Red Steel 2" adapt to the new MotionPlus add-on.

This announcement marks "Red Steel 2," which has been in development for "many months," as the first third-party title to use the MotionPlus add-on since the device was unveiled at E3 earlier this month.

Readers, which Wii games, if any, would you like to see re-vamped with the new MotionPlus controls?

[UPDATE 7/30: A Sega spokesperson told us by e-mail on Wednesday that it is too early to comment on how the company will integrate the Wii MotionPlus Controller.]

Related Posts:
Wii Developers Were Told About MotionPlus 'A Little Earlier' Than We Were
First E3 Surprise - Nintendo Unveils 'Motion Plus' Wii Add-On

Wii MotionPlusEarlier this week reported that third-party developers contacted by the outlet possess feelings of "annoyance and betrayal" regarding the new Wii MotionPlus controller add-on. The complaint is that developers found about the add-on that enables 1:1 motion control only when it was announced at E3. The site reports:

None of [the developers] said they had any advance notice about the peripheral, and we were told that they were as surprised as everyone else when Nintendo revealed its existence on stage. That lack of prior notice means that, aside from Nintendo’s own roster of games, users won’t likely see any support for the device for at least six to nine months.

Those responses don't quite align with what Nintendo of America president Reggie Fils-Aime told me during my interview with him at E3 last week, during which we had the following exchange... Read More...

I was getting ready to go to Microsoft's E3 press briefing when Nintendo decided to start raining on the Xbox 360's parade. I got a text message from Nintendo revealing a new Wii remote add-on: The MotionPlus.

This is how the device is described at

Nintendo's upcoming Wii MotionPlus accessory for the revolutionary Wii Remote controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player’s arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play. The Wii MotionPlus accessory reconfirms Nintendo’s commitment to making games intuitive and accessible for everyone. Nintendo will reveal more details about the Wii MotionPlus accessory and other topics Tuesday morning at its E3 media briefing.

You know, it's almost like Nintendo expected there to be another motion-controller announcement today that they wanted to spoil. Oh, and what game do you bet this Wii add-on comes with? A "Zelda" with more accurate sword-swinging? A music game with more accurate baton-waving?

And did Nintendo just splinter its userbase?

We'll find out at the Nintendo E3 briefing tomorrow morning.

Everyone wants to be the next Wii.

Nintendo's innovation has rippled through the industry, sending engineers back to the drawing board. Both Microsoft and Sony are said to be working on motion controllers.

GoLive2is taking a different approach with their motion controller, dubbed Stix. It doesn't attach to a pre-exciting console; it attaches to the PC already in your home. They want to develop a completely free web portal full of motion-compatible games.

They just might be on the right track.


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