
There are two morality-themed video games coming your way this month, "Fallout 3" and "Fable II," and each approaches the idea differently. There's good, evil and shades of gray. Perceiving those variations is where they differ.
In "Fallout 3," there is good karma and bad karma. It goes up and down, but you're never told that in any numerical sense. "Fable II" takes the opposite approach. Each good and bad action has a number attached to it -- +40 evil, +50 good, etc. While it's not that simple in either game, that is the basic idea.
While reading through Crispy Gamer's write-up of the same "Fallout 3" session I attended in San Francisco, "Fallout 3" product manager Pete Hines explained why Bethesda Softworks didn't give a numerical association to the karma system.
Coincidentally enough, I had asked "Fable II" creator Peter Molyneux about whether he'd considered ditching numbers for his game, too, just a few weeks ago. I just never ran the quote. But today, you can check out both views!


Warning: "Grand Theft Auto IV" spoilers (early ones) ahead. You've been warned!