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Trion Worlds' MMO which is also a TV series is getting both a paid and free update next week.

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Cryptic Studios and Perfect World revealed that the D&D MMO "Neverwinter" would be ending its lengthy beta for an official release on June 20th.

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With this summer’s release of "Runescape 3," the Jagex team wants to create player engagement in "a constantly evolving world" generated by player decision. Jagex design director Mark Ogilvie says that browser games, have gotten short shrift by the rest of the industry, but with "Runescape 3," the studio plans to show the genre can compete with AAA titles. With an updated interface and developed using HTML5, Ogilvie says that the MMO will offer plenty of player-centric benefits like community tools and a "tear and share" system (essentially, you can drag, resize, and snap-to menu elements and share your customizations with other players).

But will a revamped interface and a flood of content be enough to hook new gamers (and keep the old ones around)? That's what Jagex believes.

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Coming to PC gamers in China, "Monster Hunter Online" is being co-produced Capcom and the mobile developmer Tencent.

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Nearly two weeks since its launch, I haven't yet brought myself to write up anything about the MMO/shooter "Defiance" because I simply can't dredge up the energy to write about such a painfully broken experience. The 360 version, at least, is one long slog through constant patches, disconnections, glitches, and that's before you even get into the bummer of actually playing the game which is a lackluster shooter set in an blasted-out San Francisco bereft of anything approaching a personality.

Well, Trion Worlds is aware that the launch experience has been less than satisfactory, providing gamers who've linked their game profile to with a series of boosts and additional in-game bonuses along with the promise of a major client patch which should hopefully resolve some of the most egregious performance issues with "Defiance."

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Looking like a cross between "Battle Chasers" and "WoW," Carbine Studios' "WildStar" is bringing illusion-flinging Espers, slashing Stalkers, sword-wielding Warriors, and mystical gunmen Spellslingers to the masses (well, some of them) in their closed beta.

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Gazillion's Marvel Comics MMO has been in beta for a good minute now, but Destructoid brings word that "Marvel Heroes" is finally going live for the masses on June 4th.

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The Tyrant Lei Shen will be unleashed upon "The Mists of Pandaria" in the upcoming 5.2 update. And this new trailer from Blizzard tells you exactly why that's not such a great thing.

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By Joseph Leray

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Square Enix were nice enough to offer up a downloadable benchmark test for the troubled “Final Fantasy XIV: A Realm Reborn” late last week, which doubles as a trailer for today’s launch of the troubled MMO’s closed beta.
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By Joseph Leray

“Glitch” was a charming, laid-back, and whimsical indie MMO developed and supported by developer Tiny Speck -- a team founded by Flickr creator Stuart Butterfield and eventually joined by “Katamari Damacy” designer Keita Takahashi -- until late last year. When the game started losing players and funds, its servers had to be shut down.

Part of the game lives on in a music-creation iOS app called “Glitchamaphone,” and Tiny Speck recently uploaded sprite sheets and animations for each of the game’s items and inhabitants under a Creative Commons license. This means that anyone is free to use, or alter these assets free of charge, as long as they don’t profit from them -- amateur game designers now have a huge catalog of freely-accessible whimsy at their fingertips.
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