Is “mini-game” a four letter word? It certainly is a pair of them. I’ve found that developers are cautious about the term.
I first learned this in August when the product manager on the soon-to-be-successful “Carnival Games,” uh, Wii mini-game collection, told me: “We don’t like to characterize these as mini-games.”
But if you think that’s a touchy term, then what about “mini-game collection”?
You know, the term we use to classify “Wii Sports,” “Wii Play,” “Mario Party 8,” “EA Playground,” “Carnival Games” and a bunch more? What’s the reputation of that phrase, now that it’s become synonymous with one of the biggest genres on the Wii?
A couple of weeks ago I posed the question to David Luntz, the guy behind “Ninja Reflex,” the six-mini-game martial arts Wii title he will be co-publishing with EA in March.
I was curious what he thought. Were publishers still really into mini-game collections? Did they think — did he think — there may be too many of them out there on the Wii already? Was he worried it would be hard to stand out?
One thing Luntz said stood out:
I think some games that just set out to be a mini-game game for that purpose… it’s sort of like somebody wanting to write a book because they think writing a book will look cool. “Oh, I’ll write a novel. That’ll be fun.” It’s sort of like the cart before the horse. It should be the idea that drives the design and the structure of the game should follow out of the idea.
Take that, Miyamoto! Oh, of course he wasn’t talking about Miyamoto. But perhaps you see games out there that deserve that comment?
I like “Ninja Reflex.” I had fun playing it and was surprised to hear the game getting trashed on the 1upyours podcast a couple of weeks back. The head of EA’s casual games division, Kathy Vrabeck, recently told Nex-Gen.biz that the hardcore gaming press doesn’t even really understand these games.
OK. Well, whoever I am, gaming press, mainstream press, whatever, I’m trying to understand. Read on to see what Luntz and I were able to figure out.
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