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Not only this is a late Lunchtime Video, but it's the return of those "Lost" theorizing posts some of you have been asking for. Don't watch this is you aren't up to date with last week's episode.

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I could just repeat last week's "Lost" theories, because we're in the same spot as last week -- but I'm giving you more for your money. Read more...

Last week's "Lost" was crazy, and leaves us with plenty of questions and theories for tonight's episode. Can anyone please answer these questions? We're got a mountain of mysteries to solve. Read more...

On "Lost," the show's been doling out nose bleeds as the Island moves through time -- it's a strange coincidence that today's "Singularity" video on Gametrailers shows Raven Software's shooter also takes places on an island with properties that move it in and out of time... Read more...

Make sure to have some Kleenex handy in case you develop a nose bleed while reading the latest batch of made up insanely clever theories Stephen and I have cooked up have for the latest episode of "Lost," airing later tonight on ABC. Read more...

A new "Lost" is on tonight, so Patrick and I have some new theories - and one thing that is stumping us. Naturally. Read more...

Klepek and I are back with more "Lost" theories. Sorry our brainstorming is later than our last couple of posts, but we're still several hours from tonight's episode. Still time to debate my theory about The Three Charlies.
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One of the most popular TV series in America appeared to acknowledge the intense cultural influence of video games last night, when the latest episode of "Lost" briefly turned into a first-person-shooter. Check out the sequence below. (There are no show spoilers in this post.) Read more...

Last week Patrick and I took a break from writing about video games to ponder the mysteries and potential of the new season of "Lost." In anticipation of tonight's third episode, here are the things that we're confused about and the theories we want backed up. Read more...

It's a little weird to record a video for Monday on a Friday, but hey, if "Lost" can mess with time travel, why can't I? In this pre-weekend recording, I discuss the issues I'm having with "Fable II"'s combat and explain why I refuse to talk about the later stages of "Flower" until it's actually released next month.

(Videos not viewable by users logging in from Canada or the U.K.)

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