‘LEGO Batman’ Features Better Camera, Original Story And Villains’ Point Of View

legobatman_01_281Ă—211.jpgSan Francisco — After making three “LEGO Star Wars” games, you’d think Traveller’s Tales would have it down pat by now.

But lightsabers and Batarangs aren’t quite the same thing.

LEGO Batman: The Videogame” producer Loz Doyle told me at the Game Developers Conference last month that the team is still working on what the Wii version’s control scheme will be like. “We’ve been messing around with the different ways we can do the Batarang,” he said. “We don’t want people throwing their Wii-motes out the window. I can just imagine mothers calling us up. We are working on it.”

So while I didn’t a chance to see the Wii version of the game, Doyle gladly demo-ed the Xbox 360 version for me in a W Hotel suite, a block away from GDC.

With Doyle having worked on all three incarnations of the “LEGO Star Wars” games, I wondered what it was like for him to transition to a new IP. “It was quite strange at first because I’ve been doing ‘Star Wars’ since 2003 or something, so then I had to switch to a completely different universe and different characters,” he said. However, Doyle and co. were allowed more creative freedom this time around, since the games aren’t strictly based on movies like “LEGO Star Wars” was.

The game is broken up into 18 levels, with three different story arcs (six levels per story arc) featuring the standard two-player, drop-in/out cooperative play (online co-op play is available for the Xbox 360 and PS3). The stories were penned by Traveller’s Tales, with approval from Warner Bros. and DC Comics after they were written. “It seemed only natural that the over-arching story was a big breakout from Arkham Asylum,” Doyle said. “Once they broke out from Arkham Asylum, they break off into three groups, which enables us to have three stories that aren’t linked to each other.”

They weren’t inspired by any one medium: “I think everyone on the team has at some point watched all the films, the TV series, the animated series, read the comics,” he said. “We’ve got some massive Batman fans up at Traveller’s Tales, so that was really useful. But yeah, I don’t think we took particular inspiration from a specific film or TV show, it’s more that we kind of looked at a character, and we built the story up based on how that character would behave.”

While I didn’t get my hands on the controller, I did bombard Doyle with questions as he played through some early levels. Read on…

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Exclusive: See A New ‘LEGO Batman’ Villain

harley281.jpgWhat do we know about “LEGO: Batman,” the video game?

Other than the fact that it’s coming from Traveller’s Tales, the studio behind the “LEGO Star Wars” games — the last two games I finished at 100 percent?

We know Batman is in it, in LEGO form. And Robin. And the Joker.

But did we know that the Joker’s deranged psychiatrist Harley Quinn is? In LEGO form, of course.

We here at the MTV Multiplayer blog were notified of this by Warner Brothers earlier this week and have been authorized to exclusively show you proof.

This is what we’ve been told by Warner Brothers about the appearance of Dr. Harleen Quinzel’s villainous alter-ego in the game:

In the “LEGO Batman” video game, Harley Quinn will have the ability to walk a tight rope, perform super jumps and bypass security for all levels with guards in security booths. Harley Quinn appears in the Fairgrounds Villain level as well as one additional level yet to be announced… stay tuned.

See below for an exclusive gallery of LEGO Harley Quinn in action alongside the LEGO Joker …plus some new images of LEGO Batman and Robin and a LEGO crocodile! Or alligator….

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