Nintendo's Shigeru Miyamoto, once a rare presence, is now a frequent fixture of the marketing push for Nintendo's big games.
Earlier this year the game designer did the rounds to discuss "Wii Fit." Then in July he talked up E3. Last week in San Francisco, he took a break from sitting near me at a charity dinner, to talk to reporters about "Wii Music."
To be honest, I was beginning to feel like Miyamoto interviews were becoming a little too familiar, like you knew what he'd say before you ever read one.
Then I wound up sitting with him for an hour at Nintendo's Redwood City offices last week. The result was the most interesting conversation he and I have had since I first talked to him in May 2004.
What follows is the first half of a full transcript of the interview, with the latter half running tomorrow. A shortened version of part one is live on MTVNews.com. This first half of the mammoth interview covers much of the "Wii Music" part of our conversation, which branched far beyond what you may have already heard about that game, covering:
- Why he wishes the game came out before "Guitar Hero"
- His biggest failure
- The game's radical dismissal of things like high scores
- How the design of "Mario" and "Zelda" influenced the project
- What he thinks of the game's graphics
- How Wii MotionPlus could change the game
- And much, much more.
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