![]() |
Our intern thinks that gamers who compare "Killzone 2" to "Call of Duty 4" and "Gears of War 2" are way off the mark. See why. Read more...
Posted 11/20/09
Posted 11/20/09
Posted 11/20/09
Posted 11/20/09
Posted 11/20/09
Get the latest updatest in your favorite RSS feed reader.
Posted 3/13/09 2:00 pm ET by Tracey John in Argument, Guerrilla Games, Killzone, Killzone 2, PS3, sony
![]() |
Our intern thinks that gamers who compare "Killzone 2" to "Call of Duty 4" and "Gears of War 2" are way off the mark. See why. Read more...
Posted 2/27/09 12:30 pm ET by Patrick Klepek in Killzone, Killzone 2, Must-Do List, PS3, Top Entries

The PlayStation 3 shooter we've been talking about for years is finally becoming a reality, as "Killzone 2" arrives on shelves today. We asked developer Guerrilla Games producer Sebastian Downie to compile a list of things "Killzone 2" gamers "must do" while playing their game -- here's what he said.
Posted 2/24/09 12:00 pm ET by Patrick Klepek in Killzone, Killzone 2, Lunchtime Video, PS3, Video
The biggest first person shooter of the year for the PlayStation 3, the much-discussed "Killzone 2," has arrived in the MTV offices.
(Videos not viewable by users logging in from Canada or the U.K.)
Posted 2/4/09 10:00 am ET by Patrick Klepek in Killzone, Killzone 2, PS2, PS3, Top Entries, sony
You might assume Killzone2.com would be great place for the latest information on "Killzone 2" straight from the source, but Sony doesn't own the website, though they do own Killzone3.com (other people own Killzone4.com or Killzone5.com!) -- wait, what?! Read more...
Posted 1/15/09 11:00 am ET by Stephen Totilo in Demos, Killzone, Killzone 2, PS3, Top Entries

Why would Sony issue a demo for the potential system-selling "Killzone 2" only to people who have pre-ordered the game? Sony explained their unusual strategy to MTV Multiplayer, and dated a version of the demo that's for the rest of us. Read more...
Posted 9/25/08 12:00 pm ET by Tracey John in Killzone, Totally Random
It recently came to my attention that there is a character named Shawn Natko in "Killzone 2."
Corporal Shawn Natko is a 31 year-old member of "Killzone 2"'s Alpha Squad. According to a description on GiantBomb.com, he's an expert in demolitions and hand-to-hand combat, and he's very cynical.
But did you also know that he works at MTV? Or at least his doppelganger does. Real-life Shawn Natko is a 35 year-old senior producer at MTV.com. He's more laid-back than cynical, and he has no military experience whatsoever. When he learned about his video game counterpart, he said, "I'm still trying to figure out if it's real. How could that character have my name? Kind of insane."
Guerrilla Games, if you're looking for other MTV employees to include as characters, may I suggest a bazooka-wielding ninja named Tracey John for "Killzone 3"?
Posted 5/22/08 7:45 pm ET by Stephen Totilo in Killzone, PS3, Resistance, Top Entries


Two big first-person-shooters. Both exclusive to the PlayStation 3.
Both set for release within a few months of each other.
Both featuring a lot of earth tones.
Insomniac Games' "Resistance" is set for late 2008 release. "Guerrilla Games' "Killzone" is set for February of 2009.
If you could play the two of them as they are today, both several months from completed development, what would set them apart?
I played both games at a Sony press event in Los Angeles last week and would like to offer some differences that stood out to me...
Posted 3/6/08 10:08 am ET by Stephen Totilo in Killzone, PS3, Resistance, Top Entries
Over the last 24 hours I've posted parts of my DICE summit chat with Insomniac Games president Ted Price. You got the parts that covered "Ratchet," the parts that dealt with Surfer Girl and storytelling.
Now you get the "Resistance 2" stuff.
This part started with a bit of skepticism from me about the promised 60-player modes and then goes all over the place -- ending at "Killzone 2" and one of my better mid-interview jokes. (If I do say so myself.)
On with it...
Multiplayer: So, people read the Game Informer story [about "Resistance 2"]. People don't believe the Game Informer story. Because that's insane amount of content to put into one game. We're talking about a full-fledged campaign, eight player --
Price: Online co-cop.
Multiplayer: Online co-op, which is a campaign…
Price: One secret about that: it has a story that drives it along and is parallel to the single-player campaign. It is not as in-depth as the single-player campaign. Obviously we're not going to do the same sort of movies that we do with "Resistance 2" single-player campaign. I want to make sure that's clear.
Multiplayer: And then a whole set of multiplayer arenas, maps and what have you, correct?
Price: Correct. Sixty players.
Multiplayer: So, square-acreage or whatever, I assume this is the biggest game you guys have ever tried to make, right?
Posted 11/18/09
Posted 11/18/09
Posted 11/17/09