hyperlightdrifter

A couple of questions: do you like Diable? A fan of Legend of Zelda: A Link To The Past? And what are your thoughts on pixels? We're talking very pretty, as in jaw droppingly gorgeous pixels. Then you might want to check out Hyper Light Drifter.

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rivercityransomunderground

The legacy of River City Random cannot be overstated. The 80s 8bit classic wasn't the very first game of its kind (it's actually the third in the series), but it helped to lay the groundwork for an entire genre, and many others in fact, for many years to come.

Which is why it's rather perplexing that a proper sequel was never ever produced. There was a remake for the Game Boy Advance, but that's about it (a sequel was in the plans, for the Wii, but was eventually scrapped). Thankfully, one appears to be finally in the cards, thanks to the modern miracle that is… you guessed it… Kickstarter.

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bloodalloy

Some questions: do you like Metroid? Do you like Castlevaina? Basically, do you like Metroidvania-type games? Also Dark Souls and Vanquish also? Well, then you might be interested in Blood Alloy.

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videogameslive

There have been countless individuals who have long tried to evangelize the artistry of video game music, though few have been as high profile and successful as Tommy Tallarico.

A game musician himself, Tallarico is perhaps best known as the man behind Video Games Live, a concert series that travels the globe and highlights music from games, new and old, in a (mostly) orchestrated format.

There's been two live recordings thus far, and there might be a third, provided the just launched Kickstarter is a success.

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EdoSuperstar

There's a good chance you may have seen Jed Henry's work before. A little while ago, he ran a Kickstarter to fund a series of illustrations that reinterpreted various iconic game characters in the style of Japanese woodblock prints, formally known as Ukiyo-e.

His Ukiyo-e Heroes initiative was quite successful, so he's back for round two. But this time, Henry wants to make a video game himself, one featuring the same art style.

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everydayisplay

Kickstarters about video games are dime a dozen at this point, but ones that are books about video games are somewhat rare. Though it's hard to find ones that look as sexy as Every Day is Play.

The brainchild of Matthew Kenyon, a UK based graphic designer, he hopes to create a 200+ page tome that showcases the words of designers, artists, authors, musicians, and even game makers, all expressing their love for video games.

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chromasquad

Often the best games are the ones that sound like something that came out of the Magic Bullet. And in the case of Chroma Squad, it contains the following: tactical turn-based gameplay, retro pixelated graphics, television production management, and the Power Rangers. There's also a meta game buried inside.

According to the Kickstarter, which not surprisingly has gotten a ton of buzz since its debut, Chroma Squad is about a group of stuntmen who decide to create their own sentai TV studio.

What's sentai, you might be asking? That's the original Japanese term for squadron task force, or just group, and is one of the terms that best describe the Power Rangers and its ilk back in its homeland (along with the term tokusatsu, which is any live action drama that relies heavily upon special effects).

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It's a wacky time to be a gamer -- I mean there have always been peripherals and gizmos promising to "take you to the next level™." From the NES Power Pad to the Sega Activator to flight sticks, racing wheels, and everything in between, we've longed for a time where we could digitally leap into our games. We saw a huge push over the last few years with motion controls and more recently VR has been within the grasp of the common gamer with Oculus Rift. And while the previously mentioned VR goggles are setting its sights on capturing a market there's only one thing it can't simulate -- the act of feeling like you're in a game.

Enter the Virtuix Omni VR Treadmill, a goofy yet intriguing concept, that will have you virtually hoofing around in you favorite digital world. We've seen the prototype but now it looks like the creators are turning to crowd funding to bring VR even closer to the masses.
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By Joseph Leray

kickstarter

What happens when a Kickstarter campaign for a new game fails?

After Chris Taylor unceremoniously cancelled Gas-Powered Games’ “Wildman” fundraising effort, for example, his crippled, employee-less company was bought by Wargaming. Last week, two more promising Kickstarters failed to meet their goals: Ambient Studios’ “Death, Inc.” fell well short of its £300,000 goal, and Phosphor Games’ “Project Awakened” came a bit closer to raising the $500,000 it needed but still just missed out.
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By Joseph Leray

When we first covered “Torment: Tides of Numenera,” I tried to stress that this was a Big Deal: it’s inXile’s follow up to Black Isle’s “Planescape: Torment,” itself a foundational mid-90s RPG that changed the way the industry looked at narrative design and interaction. Don’t take my word for it, though: 23,000 different people contributed more than $1.1 million to “Numenera”’s Kickstarter campaign in less than eight hours, shattering the project’s initial $900,000 goal.
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