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For our readers in Canada and the U.K. who are unable to watch our region-blocked videos (sorry!), we've transcribed part of the Vs. Mode Live panel that took place at New York Comic Con. Here's 2K Boston's Ken Levine and Bethesda's Todd Howard talking about the Wii. Read more...

Should hardcore gamers fear the Wii? What do two guys who made games beloved by the hardcore think of Nintendo's system ? Here are Ken Levine of 2K Boston ("BioShock") and Todd Howard of Bethesda Softworks ("Fallout 3") talking about it. Also included: Howard's more-nuanced-than-you're-expecting comparison of the Wii to Teddy Ruxpin.

(This is the last of a daily series of posts showing clips from last week’s New York Comic-Con panel — click the jump if the two clips in today’s post don’t play back-to-back.) Read more...

Remember how so many reviewers said that "Killzone 2" didn't have much in its single-player campaign that was new? And remember how people couldn't agree if that was a problem or not? At last week's Comic-Con panel, N'Gai Croal and I asked 2K Boston's Ken Levine ("BioShock") and Bethesda Softworks' Todd Howard ("Fallout 3") all about that and the disputable value of "newness."

(This is the second of a daily series of posts showing clips from last week’s New York Comic-Con panel — click the jump if the two clips in today’s post don’t play back-to-back.) Read more...

Without managing to spoil the ending of their games, the lead creators of "BioShock" and "Fallout 3," Ken Levine and Todd Howard, respectively, recently told me and Newsweek's N'Gai Croal what it's like to make game endings -- and what their recent games taught them about the topic. Plus: How YouTube has affected game-endings.

(This is the first of a daily series of posts showing clips from last week's New York Comic-Con panel -- click the jump if the two clips in today's post don't play back-to-back.) Read more...