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Androidd

One of mobile gaming's heavy hitters unequivocally expressed its preference for the iPhone over Android phones last week and believes that other developers will come to similar conclusions. Gameloft, whose library of releases includes "Assassin's Creed: Altair's Chronicles," "Uno" and "Guitar Rock Tour," said that it has already begun cutting back on Android titles and expects to see such decisions trend throughout the industry.

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iPod touch

It's no secret that Apple's iPhone and iPod touch have courted a lot of major game developers. EA Sports now releases App Store titles for nearly all of its annual franchises, THQ has "Star Wars: Trench Run" hitting the platform this month and countless others from Disney Interactive to 2K and Ubisoft now have high-profile releases out. Apple may be ready to expand its own development capabilities, however, if a recent job posting is any indication.

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Storm8

Earlier this month, a class-action lawsuit in San Francisco accused iPhone game developer Storm8 of selling games with "malicious software code" and violating the App Store's privacy policies, which Apple articulated for us. Storm8 has now issued an official response to the accusations on its forums, where a company spokesperson argues they have done everything in their power to right the situation.

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Britney Spears continued her quest for world domination today with the release of her new iPhone app: "It's Britney." The app basically acts as a multi-media source for fans, offering up pictures, news updates and "messages from Britney," which is one reason to leave on Push notifications, I suppose.

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Call of Duty: World at War: Zombies

Just when you thought the "Call of Duty" insanity had just about wrapped, it's back. Activision released a brand new "Call of Duty" game on the iPhone today, inspired by the Zombie mode of "Call of Duty: World at War." The full title may feature the most colons ever featured in a video game: "Call of Duty: World at War: Zombies."

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Doom Classic

There have been a number of shooters since the iPhone launched, but the control limitations of just having a touch pad have made them hit or miss affairs. Recently, though, we saw the release of three strong shooter entries which are definitely worth checking out.

"DOOM Classic" ($6.99)
I was particularly fond of the port of "Wolfenstein 3D" on the iPhone, and John Carmack has brought the same level of quality to "DOOM Classic." It's classic "DOOM," complete with the 4 classic episodes, all the weapons and even some multiplayer options (playable over the same WiFi network). As someone that didn't really play much of the original "DOOM" when it first launched, it's hard to blame my enjoyment with this game on nostalgia. Fact of the matter is, even after all these years "DOOM" still holds up, and Carmack has done a fantastic job bringing it to the platform.

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iMobsters

UPDATE: Storm8 has responded to the lawsuit's accusations and issued a statement on Storm8.com.

Original Story: A class-action lawsuit filed in San Francisco wants to take iPhone game developer Storm8 to task for what it calls "malicious software code." The suit accuses Storm8 of exploiting a backdoor method to retrieve users' phone numbers without their permission in games such as "iMobsters" and "Vampires Live." We reached out to Apple for a comment, and though the representative we spoke wasn't familiar with the case, he did articulate Apple's position on the practice Storm8 has been accused of.

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Quake iPhone

In an interview with "DOOM" creator and id Software Technical Director John Carmack, he revealed that while he plans on releasing "Quake" for the iPhone, Apple's already done most of the work.

"Work will start on 'Quake Classic'...Apple has an internal version that they ported themselves for development and benchmark testing. So I'll probably get them to spit up what they actually did as a baseline for us. At one point somebody actually submitted it to the App Store, a version that they had made, and we had to have that pulled down."

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Doom Classic

John Carmack has finished work on the much-anticipated port of "DOOM" for the iPhone. Dubbed "DOOM Classic," it's available in the App Store for $7, and offers four full episodes from the classic FPS and local multiplayer support over the same WiFi network. I spoke to Carmack regarding the project, his follow-up to "Wolfenstein 3D Classic" on the iPhone.

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Eliminate

"Eliminate," from "Rolando" iPhone developer ng:moco, is definitely blazing some new ground on the platform, offering up a free-to-play 3D FPS in a market that's over-saturated with simple match-3 puzzle games.

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