This week, I've been posting interviews -- more like conversations -- I've had with women working in the games industry.
First, I spoke with two journalists: Morgan Webb of G4's "X-Play" and Jane Pinckard of the blog Game Girl Advance. They both had different perspectives about being a woman working in games. Now, I bring you another female voice in the world of gaming but on the development side: Ubisoft's Elspeth Tory, the project manager for animation on "Assassin's Creed."
I know what you're thinking. With all the hubbub surrounding "Assassin's Creed" producer Jade Raymond, why not talk to Raymond herself? I originally asked Ubisoft to speak with Raymond, but was told by a company rep that she was "not interested at this time." Totally understandable. However, Ubisoft suggested Tory, since she was available and another female able to speak about working on "Assassin's Creed."
I admit that I knew very little of Tory before the interview, but I learned that she was an animator on games such as Microids' "Syberia II" and Ubisoft's "Prince of Persia: The Two Thrones." I didn't know what to expect, but the 29 year-old gamer was very honest about her experiences when we spoke on the phone last week.
Here's an excerpt from when I asked her if she's ever felt uncomfortable in the workplace:
Tory: ... At some point, there was a woman who came in for an interview, and she was an attractive woman, apparently. We had these windows in our meeting room that were high up. And the guys, at some point, I so clearly remember this, they actually got up on their desks to look in on the woman in her interview. And they were making comments. Like, that was the kind of working environment that I was in. It wasn't all the time, but it was ridiculous! ... This was at Microids when that happened. I specifically remember it, and I was so disappointed. ...
Make the jump to read more of Tory talking about doubting herself, having to do well for womankind, and the comments made about her co-worker...
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