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Above is a quote Hideo Kojima ended his keynote presentation with. Below is also one of his favorite quotes from scientist Robert H. Goddard. Read more...

In his keynote presentation, Hideo Kojima explained that "Metal Gear" came to be because he was trying to make a combat game for the MSX2. Here are some slides that explain: Read more...

The keynote speech from Hideo Kojima was about his game design philosophy, which he said is essentially "making the impossible possible." Here are a few slides from his presentation: Read more...

Japanese developers have had trouble transitioning to the current generation, and in a interview with Famitsu Weekly (via 1UP), "Metal Gear Solid" creator Hideo Kojima laid out concerns that continued Western domination of games may halt the emergence of new Japanese game designers.

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Kojima's Brain

Given how excited gamers have been about Kojima this week, I thought you'd all like to see what his mind looks like.

I took this photo two years ago, when I interviewed "Metal Gear Solid" mastermind Hideo Kojima in 2006 in his Toyko work apartment. He had a lot of interesting stuff in there, including "Metal Gear" sculptures, a little "Boktai" display, and a collection of MRI scans of his brain. (See the full series of pictures here)

Can anyone spot the lobe where La Li Lu Le Lo came from?

Hideo Kojima, From His Interview With Me In 2006"Metal Gear Solid" designer Hideo Kojima is doing an autograph signing just about across from my office tonight (He's going to be this close!) and fans are already lined up outside to meet him.

Kojima and I were supposed to sit down for an interview this evening but I was told Monday he had to cancel for scheduling reasons. That's too bad, since there have been questions I've been wanting to ask him for a while -- some that I was immediately kicking myself for not asking during my last interview with him in the spring of 2006.

Here's hoping Mr. Kojima can sit with MTV News again in the future. For now, this is my half of the interview that I was hoping for:

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