By Kevin Kelly

Kiki Wolfkill, who has one of the coolest names in the video game industry, and Frank O’Connor from 343 Industries took the stage at D.I.C.E. to talk about the challenges of building a brand-new studio, and taking over the massive "Halo" franchise.

O’Connor began by explaining the daunting challenges of building that new studio. The first challenge was to build the studio itself, while the second was to take over a beloved franchise that a lot of people had developed a deep love and appreciation for. That brings a tremendous amount of pressure to a team and a product, when you are expected to create something that the wants to be great right out of the box.

Communicating to the wide "Halo" audience was a new challenge for the company, which really began to stretch its legs when they released the "Halo: The Fall" of Reach novel back in 2001. According to O’Connor, that was pure opportunism on their part, but it opened up the transmedia options for the franchise as a strategy for communicating the nature of the universe and the backstory to the audience. All but two of their novels have been New York Times bestsellers, which has expanded the property beyond just the people who play the game.

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Without exaggeration, the Halo franchise has been one of Xbox's biggest system sellers.  After the announcement that Bungie Studios would be hanging up their green power armor, many gamers have been left wondering what's in store for the Halo universe. We got our answer last E3 with a short debut trailer showing off a newly awakened Master Chief answering a call to action against an unknown and imposing enemy. Since then 343 has taken up the mantle for the next proper franchise entry, ‘Halo 4', and news has been slowly trickling out as it nears its fall launch. We got our quick look at the Chief but one of the best things about Halo, and its sequels, was its amazing sound and score.

News broke this morning, via HaloWaypoint, that Neil Davidge is scoring ‘Halo 4'. You probably know Mr. Davidge best as producing and co-writing several albums for Massive Attack, but he's also worked on several high profile television shows and movies such as ‘Clash of the Titans', although this will be his first video game entry. Recently, Mr. Davidge took a few moments out of his busy schedule to talk to Multiplayer about his love for Halo and how you'll experience the game through your ears. We also have a couple of behind the scenes clips that show a bit of the work that goes into scoring a game of this magnitude. Check out the full interview and clips after the jump.


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If you have ever wondered what it would be like to play a round of Halo: Reach multiplayer inside one of Resident Evil's most recognizable locations ForgeHub member Cryptic Sin has one hell of a treat for you. He has created a faithfully-scaled version of Spencer Mansion using nothing but the map tools found in Halo: Reach. Read More...

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Halo: Uprising

By Rick Marshall

FROM SPLASH PAGE: A comic book based on one of the gaming world's most popular franchises, created by one of the comic book world's most popular writer/artist teams, Marvel Comics' "Halo: Uprising" was as near to a perfect crossover project as we tend to get in the comics and gaming scenes.

Next week, the four-issue series by the award-winning team of Marvel Universe architect Brian Michael Bendis and celebrated artist Alex Maleev ("Daredevil") hits shelves in a special hardcover edition that collects all four issues and features a variety of early art and "making of" content. Marvel has provided MTV News with an exclusive preview of some of that content -- including several inked pages showcasing Maleev's much-praised work in bringing Master Chief, The Covenant and Bendis' "Uprising" tale to life.

Find out more about the "Halo: Uprising" HC collection and get a preview of never-before-seen art over at

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The newest game in the "Halo" franchise is here. But it's not a first-person shooter; it's a real-time strategy game. Do you know what to do? The makers of "Halo Wars" suggested 10 things you've got to try in their "must-do" list: Read More...

At Toy Fair, we also checked out the McFarlane Toys booth to see what new "Halo" toys they had. There's more of Master Chief of course, but other series favorites as well. Check 'em out. Read More...

After investigating the confusing back-and-forth domain name ownership with the "Killzone" series, we decided to take three platform-defining franchises -- "Metal Gear Solid," "Halo," "Gears of War" -- and see who actually owns the domain names for each game's sequels. Read More...

Our Multiplayer intern and multiplayer gaming expert, Sal Basile, is back for another piece about glitchy online games. Today, he's got a list of his five most notorious multiplayer glitches -- and info on what the developers and gamers did about them. Read More...

Coming from someone who hasn't seriously played a real-time-strategy game since "StarCraft," this comparison might sound crazy, but the two early missions in the "Halo Wars" demo felt like Ensemble's simplification makes "Halo Wars" feel like a bizarre "Diablo" action game. Read More...

On January 17, gamers Desirai and John exchanged vows at their "Halo"-themed wedding with the ceremony officiated by a man dressed as Master Chief. Our own Multiplayer editor Stephen Totilo was there to witness the nuptials firsthand in Orlando, Florida. Here's his report filed at, and take a look at the video to see what the special event was like.

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