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Actor Dan Aykroyd recently sat with MTV Multiplayer (and some other people) to answer questions about the new "Ghostbusters" game. Read More...
Posted 4/10/09 6:30 pm EST by Tracey John in Atari, Celebrities, ghostbusters, Movies
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Actor Dan Aykroyd recently sat with MTV Multiplayer (and some other people) to answer questions about the new "Ghostbusters" game. Read More...
Posted 3/30/09 11:00 am EST by Stephen Totilo in ghostbusters, hollywood
Harold Ramis told us he didn't know what he was getting into when he started working on the new "Ghostbusters" video game. Read More...
Posted 3/19/09 11:00 am EST by Tracey John in Atari, ghostbusters, one liner, PC, PS3, Terminal Reality, Xbox 360

"We discussed this with the developer [Terminal Reality]. We all thought, 'When you have ghosts would it really make sense to have cover mechanics?' Because ghosts can go through solid objects! [laughs] So it would really kind of break the fiction that the Ghostbusters world sets up. If you went with a cover mechanic, it would make it much too similar to a real type of shooter out there. So we added the other things that would make sense. Like running really fast, having a sprint that's really accessible because they're going all over the place, and dodge mechanics because [enemies] have a lot of ranged attacks."
-- Atari senior producer Garrett Moehring during a recent demo on how the Xbox 360/PS3/PC version of "Ghostbusters" is different than other third-person shooters.
Related Post:
Producer: 'Ghostbusters' Game Is 'Gears of War' Lite
Posted 3/18/09 2:30 pm EST by Tracey John in Atari, ghostbusters, PC, PS3, Terminal Reality, Xbox 360
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What did Atari do with the extra development time for "Ghostbusters"? They made the game more accessible. Here's how. Read More...
Posted 2/11/09 5:00 pm EST by Tracey John in Atari, ghostbusters, Wii
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The producer of the upcoming "Ghostbusters" Wii title gave me some details on the game and how it's similar to and different from the Xbox 360/PS3 version. Read More...
Posted 2/6/09 5:00 pm EST by Patrick Klepek in battlefield 1943, DC Universe Online, ghostbusters, grand theft auto, grand theft auto: chinatown wars, New York Comicon 2009, Photo Spectacular, prototype, Ready 2 Rumble Revolution, Red Faction: Guerilla, spore, the godfather 2, Warhammer

While Stephen and Tracey are running around the New York Comic Con show floor and taking in the nerdy sights, the rest of us have to live vicariously through them, a process made easier with photos. Read More...
Posted 2/3/09 3:00 pm EST by Tracey John in blizzard, Diablo III, ghostbusters, PC, Screenshots
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Just when we thought the great art style controversy of "Diablo 3" had died down, the game's community manager posted a pair of altered screenshots featuring unicorns, rainbows and... the Stay Puft Marshmallow Man? Read More...
Posted 1/9/09 4:00 pm EST by Patrick Klepek in ghostbusters
Criterion Games' tribute to the famous "Ghostbusters" Ecto-1 vehicle in an update for "Burnout Paradise" is not the first time the iconic supernatural car has shown up in video games -- nor will it be its last!
Posted 12/5/08 12:30 pm EST by Stephen Totilo in aliens, Celebrities, ghostbusters, Top Entries
Video game publishers, take note. Sigourney Weaver wants to be in your games. But, please, can you make the pitches a little more impressive?
Yesterday, my MTV News colleague Josh Horowitz got some time with Weaver to discuss some projects. I asked him to inquire about her involvement in the two announced "Aliens" games and the new "Ghostbusters" games.
First, this is what she said about the calamitous pitch she was given to be in an "Aliens" game: Read More...
Posted 11/5/08 6:30 pm EST by Stephen Totilo in 50 Cent, activision, ghostbusters
During today's Activision Blizzard earnings call, a financial analyst asked the company's CEO, Bobby Kotick, why the company didn't keep all of Vivendi's games when the two gaming companies merged.
The analyst didn't name any games, but technically, he had to be referring to the likes of "Ghostbusters," "50 Cent: Blood On The Sand" and the new "Riddick," which all appear to have found new publishing homes.
So, Mr. Kotick, why not keep hold of these games which were deep into development and anticipated by gamers? Read More...