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The final DLC for the loot and shoot sequel has finally been released. While I've had my problems with past add-ons, there is something to be said with Gearbox's dedication to bring more and more of what fans love. Promising more of everything, this last quest thrusts your fearless vault hunter (and three friends) into a fantastical world of high adventure -- all wrapped up inside the mind of a disturbed child.
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By Joseph Leray

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By most accounts, “Aliens: Colonial Marines” was not a good game. We concluded our thorough drubbing by flatly explaining that “even the most forgiving fan of the series, even the most ardent shooter fanatic should really pass … because there is absolutely nothing here of value.”

Since the game’s release, concerns have been raised about “Aliens’” development (to put it lightly). The game was developed by Gearbox with (depending on who you ask) varying amounts of help from TimeGate studios, a Houston-based studio known for its work on the “F.E.A.R.” franchise and, more recently, “Section 8.” There seem to be some discrepancies about which group developed what, but the fact remains that not only was “Aliens: Colonial Marines” a bad game, but that its entire development was a hot mess.

Let's break the timeline after the jump.
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On the one hand, you have to respect the level of care that went into the attempt at bridging the first three wildly disparate "Alien" films in "Aliens: Colonial Marines." Down to the authentic pulse rifle sounds, attempts to name-check just about every location, character, and memorable visual from those films (with a cursory nod to "Prometheus" thrown in late in the game), Gearbox Software clearly wanted to evoke fans' nostalgia for this universe.

On the other hand, nostalgia's really all this clunky and unpolished shooter has going for it, offering a visually lackluster (at best) experience both in the campaign and online in a floaty shooter that feels ripped straight out of 2005 that, most damningly of all, utterly defangs one of film's great monsters.

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By Joseph Leray

Over the weekend, Gearbox Software president and magician Randy Pitchford tweeted to fans that there is a “100% chance of a level cap increase this year” for his company’s popular first-person shooter and RPG hybrid “Borderlands 2,” reiterating similar comments made by the game’s producer last month.

Pitchford followed up, though, by noting the chances are “ 50\50 on unforeseen consequences,” referring to a series of design problems the studio has run into while designing the update, detailed in a VentureBeat interview last week. Pitchford was blunt when describing the balancing and scaling issues that comes with raising the game’s level cap: “We’re gonna break our f**king game if we change the math.”
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By Kevin Kelly

Gamers know Randy Pitchford as the president of Gearbox Software, but you might not know that he’s also a magician. He used to perform in Hollywood at a place called Wizard at Universal Citywalk, and was a member of the prestigious parlor of prestidigitation known as The Magic Castle … where he actually got married. So forget about experiencing the D.I.C.E. panel, instead we were treated to Randy Pitchford’s Magic Show!

Pitchford, while performing tricks, explained that much of the psychology behind magic tricks is the game psychology that goes into video game development. In the case of magic and the case of video game, you’re encouraging the audience to trust you and come along with you on a journey, and there will be a payoff at the end. With magic, the payoff is seeing something amazing, or impossible, and in video games, the payoff is a sense of accomplishment.
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By Joseph Leray

If you’ve got $15 burning holes in your presumably deep pockets, Gearbox has some new “Borderlands 2” customization options to sell you. Fifteen packs of new skins and heads -- three for each character -- are now available to any and all fashionable Vault Hunters.

Each pack will include one skin and one head for one character and cost $0.99. There are three “themes” available: Domination, Madness, and Supremacy. That header image, for example, contains the Madness set.
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By Joseph Leray

Let me guess -- you hit level fifty about halfway through your second playthrough of “Borderlands 2,” and you’re feeling the slightest bit crabby that, three DLCs later, your Gunzerker hasn’t gained any experience or new skills since about November.

Never fear! According to an Official PlayStation Magazine interview with Gearbox producer James Lopez, a level cap increase is coming sometime before the end of March. “We do have one planned, and it will be for quite a few levels, which will allow you to play for quite a bit longer,” Lopez said. “We also have a plan for Q1.”

Lopez went on to explain that the new SHiFT system, implemented as a way for Gearbox to distribute special items and customization skins to “Borderlands 2” players is providing the studio with enough statistics to really nail down the timing.
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As with the first "Borderlands", Gearbox continues the tradition of offering a ton of additional content for their popular shoot-n-loot series. With two pretty solid DLCs "Captain Scarlett and Her Pirate's Booty" and "Mr. Torgue's Campaign of Carnage" Gearbox hopes to keep that fire burning for ever better drops and crazier enemy encounters. The third add-on certainly checks off each box on the list before locking and loading, but does it hit the mark? Find out with our review for "Sir Hammerlock's Big Game Hunt."
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By Joseph Leray


Mr. Torgue's Campaign of Carnage was outed weeks ago by leaked PlayStation 3 Trophy information, but his official Twitter account confirms that the new downloadable content is hitting Pandora next week.
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I wholly apologize for that title but I always gets little too excited for anything Borderlands. A couple of Gearbox devs takes us around the block with two of the four characters filling out the sequel's roster. Above is a tour of the new siren class, Maya, while Salvador (who is more and more becoming the face of Borderlands 2) shows off his skills in two more clips after the jump!

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