By Kevin Kelly
A decade has passed since the third and final game in the Thief series, "Thief: Deadly Shadows," was released, and a new generation of gamers who have been raised on consoles and handhelds have no idea what it was like to slink about in the shadows as a master thief named Garrett. Which of course means that it's time for a reboot, or a sequel where the protagonist has been away for a very long time. Thus enters the upcoming "Thief" from Eidos Montreal and Square Enix, which is a little bit of both.
The original "Thief: The Dark Project" actually began life as different different projects with developer Looking Glass Studios, including "Better Red Than Undead," which would have been a 1950s cold-war game with zombies in the Soviet Union and "Dark Camelot," which would have been a backwards retelling of the Camelot tale, with Arthur as the villain and Mordred as the hero. But those two ideas, along with a project called "School of Wizards" eventually morphed into "Thief: The Dark Project," with some development help from Ken Levine.
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