“We have a powerful medium, and we can do more. We should do more, and we may be able to do more than only entertain.”
–Rusel DeMaria, Author/Analyst at GDC 2008
It’s not uncommon for GDC attendees to start scratching off end-of-day sessions after sitting in panels for hours on end. Unfortunately, anyone who decided to passed on DeMaria’s panel as day one of GDC closed missed out.
The ambitious panel asked whether games were capable of achieving more than sheer entertainment, and while everyone there had something interesting to say, it was Gas Powered Games‘ Chris Taylor and 2K Boston’s Ken Levine that found themselves at opposite ends of the spectrum, yet on surprisingly common ground in regard to what designers bring to their games.
Taylor kicked things off with an untold tidbit about his breakthrough RTS game, “Total Annihilation”: he purposely removed blood from its art direction. In his eyes, war wasn’t meant to be cool, and even though his passion was to develop war games, real war involved young soldiers dying and never coming back. He kept this part of the design a secret. “I don’t think anybody cared. I was on my own little thing,” he said.
Later in the panel, Levine would come to defend the use of blood in games from an artistic standpoint. “For the healthy mind, for the thinking mind, the advantage of blood, the advantage of gore, the advantage of keeping it on a level that makes it true is powerful. [In “BioShock”] if you didn’t have that level of pain and realism and nastiness, people wouldn’t think about it.”
Both designers are 41-years old. A key difference between the two, however, is that Taylor is the father of four boys. “As a father, there’s this genetic sort of trigger that [tells me] I have four boys, and when I make games and I come home every night, I want my boys to see my work. It would really suck if they couldn’t see what I did every day. That’s probably got more to do with [my beliefs] than I care to admit,” confessed Taylor.
One of Taylor’s favorite shows growing up was “The Brady Bunch,” but he found himself annoyed with the preachy tone of some episodes. As an adult, he understands why the writers took that route: they were “slipping medicine” to kids in an attempt to give back to society through their creative work. “Here I am, 41, I’m kind of slippin’ a little medicine into my games and I’m hoping that kids will play the stuff that I create and they become better kids.”
On the other hand, there’s Levine. “I’m not the guy you want to look towards for a teaching moment,” he said. Read on to find out why that is.
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