
"As far as the pants go, if you notice his shirt totally gets all ripped up. Well, we used to have it where it was just this [crotch area] -- we call it a 'no-zone' [area that doesn't get torn away]. But then seriously, within five minutes, Wolverine's just walking around in daisy dukes and it just looked weird. So we're like, you know what dude, let's just move the no-zone down to here [the calf area] and within five minutes, it looked like he had on clam diggers or capri pants. So we made it so that the pants actually don't get ripped away because it looked too strange. We actually went through a ton of iterations of that. It was pretty funny."
-- Raven Software producer Jeff Poffenbarger at a GDC demo explaining to me why Wolverine's jeans in "X-Men Origins: Wolverine" never get badly torn away like his shirt
Developer Vicarious Visions told me about the new "Power Fusion" system, how it works with all 24 playable characters and what they plan to do in the DLC. 

The gaming giant told MTV Multiplayer what is true about the "Bob's Game" story and what it recommends other amateur developers should do. 


I should warn fans of the Japanese Game Boy Advance game "Mother 3" that this post may make you sad, but, still, the Nintendo of America president had something to say about the much-heralded role-playing game.
Here concludes gaming journalism's first Chain Interview. In yesterday's