At the 2008 Games For Change festival, Chris Satchell, Microsoft’s general manager of XNA, spoke about how the development platform can be used by garage developers to create socially conscious games.
He also told me that the 12 million Xbox Live users are ready for games about social issues. But will XNA be ready for gamers?
Satchell gave me an update on Community Games, the new Xbox Live feature which allows users to easily download XNA-created games. I asked him why it won’t run into the same interface issues that XBLA currently has. He offered this solution:
“One thing we’re going to have is we’re also going to expose all of [the games] on the website as well. So if you want, you’re going to be able to go and do a detailed search from a web browser and say, ‘Oh, I want that game’ and click, and have it downloaded on your console. … you’ll be at the office and go, ‘Here are the games I’m going to play tonight’ and go back home and just have them ready for you.”

Are you a full-time college or university student who wants to have a career in video games?
Have you been staring at mini-maps too much lately?
“Legacy of Kain: Soul Reaver” is one of my favorite games.
Analysts look at bottom lines. They make recommendations for people to make money. Cynically, you’d think an analyst would recommend sequels, annualization, keeping the talent making them behind the scenes.
Remember how difficult it was to find the first “Phoenix Wright: Ace Attorney”? Contrary to message board conspiracy theories, that wasn’t actually Capcom’s fault.
Have you tried to purchase “Tetris DS” recently? Totilo tried to. So did I.
(Below is part of my latest GameFile column. For the full thing, check out
Can you spot the logos of your favorite game developers? Even if we just give you a tiny glimpse?

