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LucasArts' new shooter "Fracture" tries admirably to be different.

"Red Faction" and "Battlefield: Bad Company" have introduced ways for players to change the environment in battle, but not on the same level as "Fracture." The geometry can change every step you make.

I recently spent about an hour playing the multiplayer side of a near-finished "Fracture." As I'd never played "Fracture" before, my time was spent playing catch-up, but the dynamics of the ground play were immediately apparent.

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Not only did I expect to dislike LucasArts' upcoming earth-moving shooter "Fracture" when I saw it in Los Angeles a couple of weeks ago, I was blunt about it.

Some would say I was rude. Because I preceded my playtime with the game by asking one of its producers why the game had a lot of negative buzz, why the lead character had his look changed, why people were calling the gameplay a shallow gimmick, etc, etc.

You'd think playing the game poolside under a thatched roof while little kids played in the pool and women in bikinis sunned themselves would have lightened my mood? Nah. But then I played "Fracture" and I… enjoyed it?

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