
Halo sounds a certain way to longtime fans of the series. If you ask anyone who's played through the campaigns of the main titles in the series, composer Marty O'Donnell's score has been integral to the Master Chief and Cortana's galaxy-spanning adventures (to the degree that even O'Donnell's own jazzier compositions for ODST were met with doubt and confusion by fans).
But with 343 Industries taking over the franchise from Bungie, the Kirkland, WA-based developer had to think about what was next sonically for the series, vetting several candidates to give the first game in a new trilogy its own sound. And as Neil Davidge, the man who would eventually get the gig tells it, they didn't want to do the usual film composer doing games things.
Davidge is the longtime producer and writer with the British electronic outfit, Massive Attack, and he knows something about wedding music to action, having worked on the very distinctive soundtrack for 2004's Danny the Dog along with documentaries Battle In Seattle and Trouble the Water. Davidge's soundtrack will be available a on October 22nd in the U.S., a couple of weeks before Halo 4 hits shelves.
So what was it like taking over the reins for Marty and finding a new sound of the Chief and Cortana? In this interview, Davidge, an avid gamer and fan of the Halo series, talks about approaching the material, the challenge of writing music around gunfire, and what he thinks is the heart of the game.
Tomorrow, in our next installment, we'll be talking with DJ Skee about his remix for the Special Edition release of the game's soundtrack.
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Tags 343 industries, halo 4, neil davidge, Xbox 360