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"I feel it's a time where a lot of people who study games start to graduate and come into this field. It's a really good time for all these people to really push the boundaries of what games can be. With digital distribution -- PSN, Xbox Live, WiiWare, Steam -- all those [avenues]…Before, everything sold through retail. You can't even make a game that's below a million dollar budget. I think right now -- in the future, when people look back, I think it's the renaissance of video games."

-- thatgamecompany co-founder and "Flower" mastermind Jenova Chen in response to a question about the affect of digital distribution on games

thatgamecompany co-founder Jenova Chen is intensely passionate about his upcoming PlayStation Network release "Flower" and the impression he hopes it leaves on the people who interact with it, even going so far as to say "Flower" should inspire them to feel better about themselves. Read more...

"Flower" isn't about winning or losing, living or dying; "Flower" is an experience, a type of interactive art, a different kind of fun that we're used to in games, but it also features trophies to unlock, which means the collect-a-thon aspect of "Flower' and other challenges are left for hardcore players to discover. Read more...

It's a little weird to record a video for Monday on a Friday, but hey, if "Lost" can mess with time travel, why can't I? In this pre-weekend recording, I discuss the issues I'm having with "Fable II"'s combat and explain why I refuse to talk about the later stages of "Flower" until it's actually released next month.

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