Move over "BioShock." The 2007 video game that has moral quandaries that are twisting my gut is "Fire Emblem: Radiant Dawn."
[Warning: SPOILERS ABOUT "Radiant Dawn" THROUGHOUT THIS POST]
If you've got a Wii and at least 20 hours of life to spare, I recommend playing "Radiant Dawn" yourself. You too may experience a series of ethical dilemmas that make killing Little Sisters -- or frying companion cubes -- seem no more tortured than a coin flip.
"Fire Emblem: Radiant Dawn," like previous games in the series, is basically glorified chess -- if only chess pieces had little lives as fantasy characters and got stronger every time you played a new game with the same pieces. Oh, and if the pieces transformed into cooler pieces if you used them a lot. In the old "Fire Emblem" games, the pieces/units/characters would die and stay dead for the rest of the game if you put them in a bad spot. In October I both praised that death feature and expressed my concern that the removal of it from the Wii sequel's default play mode would undermine the emotional impact of the new game.
So I was coasting through the new "Fire Emblem" on Wii using the game's new save system, keeping all of my characters alive, lamenting the loss of the old death feature. This new game was a no-consequence breeze.
Then something happened that shocked me. And I realized that the "Fire Emblem" designers are still pros at emotionally manipulating their customers.
Let's put it this way:
Has any game ever required you to fight to the death against the very characters you just spent several hours leveling up?
Spoilers ensue, but, really, I highly recommend you read on, experience the game yourself, or both.
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