
It's been a year since Nintendo's beloved fighting game was released. Our intern reminisces. Read more...
Posted 11/20/09
Posted 11/20/09
Posted 11/20/09
Posted 11/20/09
Posted 11/20/09
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Posted 3/9/09 1:00 pm ET by Tracey John in Fighting Games, One Year Later, Smash Bros. Brawl, Wii, nintendo

It's been a year since Nintendo's beloved fighting game was released. Our intern reminisces. Read more...
Posted 3/4/09 10:00 am ET by Tracey John in Fighting Games, PS3, Street Fighter, Street Fighter IV, Xbox 360, capcom
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Our intern says that "Street Fighter IV" complainers need to toughen up. Read more...
Posted 3/3/09 3:00 pm ET by Stephen Totilo in Fighting Games, mortal kombat

The publisher of one of the world's most famous fighting game series is hoping to hold on to "Mortal Kombat," despite what people inferred from a recent Chapter 11 filing. Read more...
Posted 2/20/09 5:30 pm ET by Tracey John in Fighting Games, Street Fighter, Street Fighter IV, Tips, capcom, strategy
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Multiplayer intern and "Street Fighter" fan Sal Basile recently gave us his thoughts on the new game. But for those of us who aren't in the know, he also had some words of advice for "Street Fighter" newbies. Check out his handy guide: Read more...
Posted 2/19/09 5:00 pm ET by Tracey John in Fighting Games, Street Fighter, Street Fighter IV, capcom
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Stephen couldn't review "Street Fighter IV," but resident "Street Fighter" fan and Multiplayer intern Sal Basile could. Sal's been playing the game non-stop for the past few days, and he talks about the satisfaction of finding true competitors and why he misses parrying. Read more...
Posted 11/14/08 1:37 pm ET by Patrick Klepek in Fighting Games, Street Fighter
You won't have to wait much longer for Capcom's much-anticipated "Street Fighter IV."
Capcom has just announced "Street Fighter IV" arrives on Xbox 360 and PlayStation 3 on February 17. Just days later, on February 20, the fighter drops in Europe.
The console versions are supposed to include all sorts of new content that didn't make it into the arcade version, including new characters like fan-favorite Cammy.
Which platform will you be buying "Street Fighter IV" for?
Posted 10/23/08 3:00 pm ET by Patrick Klepek in DLC, Fighting Games, Soul Calibur, star wars
One of the worries involved with downloadable content is that developers simply hide the content on the disc and charge you for an unlock code.
Namco Bandai has been a prime offender. All of the "Beautiful Katamari" downloadable content on Xbox Live, for example, is 364 KB each. When you buy it, it just "unlocks" on the disc.
I wondered if the publisher would take the same approach with the Darth Vader and Yoda downloadable characters for "Soul Calibur IV." They never outlined a good reason why the characters were restricted to a single platform -- Yoda on Xbox 360, Darth Vader on PlayStation 3 -- it seemed marketing-driven.
The characters were added to Xbox Live and PlayStation Network this morning. I checked, and it looks like the download size for Darth Vader is almost 8 MB on XBL. That suggests it wasn't on the disc. I can't check the file size for Yoda on PSN, but one would assume it's in the same ballpark.
That doesn't explain why the characters needed to be split up in the first place, but at least you're not paying $4.99 for little more than a glorified cheat code.
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Posted 10/23/08 11:00 am ET by Tracey John in Fighting Games, PSN, Street Fighter, Superfans, Xbox Live Arcade, capcom
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It's clear that Capcom listens to its "Street Fighter" fans.
That's the main reason why "Super Street Fighter II Turbo" is being remade at all.
"The game wouldn't exist if it wasn't for this fanboy interest," Capcom community manager Seth Killian told me yesterday during a demo in a Manhattan hotel. "It's a reboot of quite an old game."
He explained that longtime fans were also involved in working on the game's design, art, music and network system. And there were even more fans offering feedback for how their favorite game should be remade. But Killian said they could only do so much. Some of the things that fans wanted just had to be left out. Read more...
Posted 8/26/08 5:07 pm ET by Stephen Totilo in Arcade, Fighting Games, Street Fighter, Top Entries, capcom
With reports popping up on the Internet about "Street Fighter IV" arcade cabinets appearing in a handful of arcades across the United States, I began to wonder:
How can I get one?
I asked my man in Capcom PR how to obtain an official arcade unit. He confirmed to me that "technically, the average gamer probably could" get one -- if they can navigate the following hurdles:
1) Spend A Lot Of Money: Capcom won't divulge the price. All I could find out is that the 2,349,400 Yen cost I found on a website from March is a re-seller's price. Capcom is selling for less. But considering that re-seller price amounts to $21,802, I guess we're talking about an actual price that is still greater than what I usually spend on a PS3, a year's supply of socks or a honeymoon.
2) Buy In Bulk: Want a "Street Fighter IV" arcade cabinet? Too bad, you can't get one. You have to get four of them. So be ready to write a really big check. Capcom won't take orders for single units. The company requires a purchase of four units of "Street Fighter IV." I wonder how many "Street Fighter V" units they'll require when that game comes out? (Apparently Bungie Studios inquired about buying one -- but do even they have money for four?)
3) Live In Japan: Capcom isn't selling "SFIV" arcade cabinets in the U.S. yet. So how is the game already in some American arcades? It appears that U.S. arcade-owners have imported their units, in some cases just having imported the boards and stuck them into non-"SFIV" cabinets. The units in the U.S. now are gray-market and not approved by Capcom.
4) Wait: Capcom U.S. pr man Chris Kramer tells me that there's no official date for when the ""SFIV" cabinets will ship to the U.S. But the company wants to make it happen. "We're still talking with a few people here, but the arcade business outside of Japan is tough," he told me today. "There are at least two companies seriously interested in purchasing 'SFIV' machines from us, but no done deals at the moment."
If any of this discourage you for some reason, GameStop indicates that a slightly cheaper version of "Street Fighter IV" will be shipping for the PC, PS3 and Xbox 360 in February.
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[Image Credit: Capcom Unity]
Posted 6/12/08 11:05 am ET by Tracey John in Fighting Games, PSN, Ports, Xbox Live Arcade, capcom
At a Capcom demo earlier this week, I saw updated versions of classics like "Bionic Commando" and "Street Fighter II Turbo" on Xbox Live Arcade.
I wondered how the company decides which games to port over to XBLA and PSN. "We go to our community to see what games should be brought back from the library," said John Diamonon, Associate Product Manager at Capcom. They look at the poll results on GameSpot, among other things.
"To choose titles to revive, we see if we can give old franchises the modern touch, and we evaluate the fanbase and see if there's a market for it," he said.
One way of checking up on "the market"? Looking up Capcom games on eBay. Read more...
Posted 11/18/09
Posted 11/18/09
Posted 11/17/09