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I only played three games yesterday at Game Developers Conference, all of them in the PlayStation Bloggers' Lounge. I tried "PixelJunk Eden Encore," which I wrote about it already. I played "Infamous," which I'll be writing about soon. And I played "Fat Princess," which ran more smoothly than it did when I first touched it at E3 last July.

"Fat Princess" at GDC exhibited no gameplay revision. It still pits two teams of players and computer-controlled warriors against each other in a capture-the-flag contest. The flag is a princess hoping not to be kidnapped from her castle and carried to the other team's. The princess' own team can prevent this by donning hats that turn them into warriors, woodchoppers, archers or magicians. They can also prevent her capture by feeding her lots of cake, fattening her up so she is too much of a burden to be spirited away.

When last I played the game it had a framerate problem. At GDC it's main problem is that players need to exercise teamwork. Going solo is death, as there are at least a dozen enemies always clustered between your spawn points and the enemy castle. Coordinated strategy will be more fun, but coordination is rare at gaming events, where every reporter is fumbling and it's too noisy to shout tactics.

The game is set for summer release as a downloadable title for the PS3's PlayStation Network.

'Fat Princess'

Even the people demoing "Fat Princess" are surprised that their little downloadable PS3 game with the catchy name has become one of the buzz games of the show. But with a title like that, how could it not be?

Shown just for a few seconds during the Sony briefing, "Fat Princess" was being demoed at Sony's booth in the Los Angeles Convention Center. It's still a work in progress, with some rough edges and room (at least I think so) for one Totilian idea.

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