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Plasma rifles and powered armor are good and all but if you want to survive the post-apocalypse in style -- and keep track of how S.P.E.C.I.A.L. you are-- then you'll need a Pip-Boy 3000! Thankfully, Thingverse thing-creator, Dragonator has got your back with instructions for a 3D printable, life-sized version of the famous wrist-mounted computer.
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If you've wanted to spend more time amongst the Ghouls and Raiders of the Capital Wasteland, today's your lucky day.
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The new "Fallout 3" downloadable content was detailed in London this week, so MTV Multiplayer set up a trans-Atlantic phone call to clear up some important things. Read More...

Yes, you read that headline right. Even Suda51, whose work includes the quirky, ultra-violent titles "Killer7" and "No More Heroes," was surprised by some of the characters in "Fallout 3." When talking about storytelling in games during the "Evolving Game Design" panel, Suda said via a translator, "Even ['Fallout 3''s] minor characters are shockingly crazy and it makes me wonder what is going on in [lead designer Emil Pagliarulo's] head; Emil, I would like to open up your brain and look at it." Back at you, Suda.

When asked how he incorporates fan feedback into his next game during the "Evolving Game Design" panel, "Fallout 3" lead designer Emil Pagliarulo addressed how many gamers didn't like the fact that the game ended -- at all. "We look at other games, and how many other games end? All of them, so we'll end 'Fallout 3,'" he said of the thought process behind the idea. "Roll credits, it's over -- but people didn't like that so much." He added that "Fallout 1" ended as well, but the studio underestimated how much people viewed "Fallout 3" as a sequel to "Oblivion."

"So for us," he said, "it doesn't even go as far as the next game, it goes as far as DLC." He then explained how in the third piece of DLC for the game, titled "Broken Steel," they're addressing this issue by changing the end of the game so it doesn't end anymore. "That's a great thing about doing DLC," he said. "You don't have to wait for a full four-year development cycle; you can react in a matter of months to player feedback."

During the "Evolving Game Design" panel, "Fallout 3" lead designer Emil Pagliarulo elaborated on the ending that could've been. [Spoiler alert!] Read More...

After seeing reports this morning that Xbox 360 owners were saying that the newly released "The Pitt" downloadable content for "Fallout 3" was buggy, I e-mailed Bethesda marketing v.p. Pete Hines to find out when a remedy was coming. He had already told Kotaku that the file people downloaded was corrupted. That was mid-day. Just a couple of hours ago, Hines e-mailed me with an update: "We are doing some final verification tonight that everything is ok but this should be up tomorrow. " Stay tuned, "Fallout 3" players.

With visions of "World of Oblivion" dancing in our heads, we reached out to Bethesda to see what the deal is. Read More...

Today Bethesda released new screenshots for the second installment of "Fallout 3" DLC titled "The Pitt," where players will trek to an industrial raider town. But who's the Wicker Man? Read More...

The Virgin Megastore in Times Square NYC, located right across the street from my office, is shutting down. So, they're selling everything: deep discounts on game prices and even the gaming displays are for sale. How much would you pay for this "Fallout 3" statue? It could be yours. Hurry up and make an offer.

More pictures of what's on sale are in our Virgin Megastore Crazy Gaming Sale Flipbook, all shot by MTV News producer Andrew Rowe.

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