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We said: "What the hell, we don't want exploding barrels, but we have to have them. How are we going to make them not suck?"

-- Clint Hocking To MTV Multiplayer, January 15, 2008

Far Cry 2 Barrels Blown

Behold, Multiplayer readers, "Far Cry 2"! It's coming later this year and has many notable features.

It's a PC first-person shooter from Ubisoft Montreal, a major game for the fall of 2008. It takes place across more than 50 square kilometers of African savanna and jungle. It's designed to be so open, you're only forced to accomplish one goal: kill the game's main bad guy, however you can possibly manage it. Much of the story is generated on the fly. Much of the game world is destructible and flammable. It's coming to consoles too.

And, as I learned when Ubisoft creative director and generally innovative game designer Clint Hocking showed me the game, it has… explosive barrels.

All that innovation and they still do the barrel thing?

As Hocking gave me a demo of the game last Tuesday hewalked the game's main character through a town full of wary rival soldiers, many of them resting next to piles of ammo or close to big red drums. I stopped Hocking in his tracks and said…

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