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You've read what we thought about "Echochrome," WipEout HD," and "Elefunk," and now you can take a look at these games for yourself.

First up, a look at the high speed action of "WipEout HD"


Next, two lengthy sets of puzzles from "Echochrome."

(Videos not viewable to users with Canadian or UK IP addresses)

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elefunk2.jpg

A few weeks ago, Stephen, you were a self-professed fan of bridge architecture, yet I'm the guy schooling you in "Elefunk"?

Honestly, I had more trouble with "Elefunk"'s first level than the second. There isn't much of a tutorial in "Elefunk," so discovering each piece's characteristics is left to the player.

I made the same mistake as you. The elephant starts on the left side of the chasm, so you built to ensure he could cross that first half. Once he managed that, you brought the leftover pieces to the other side and figured those pieces were all you had to work with. But no matter what you did, the elephant always fell, right?

Turn your attention back to the beginning, Stephen. Pull pieces away from the original bridge until it's stripped to its essentials. These are the pieces you'll need to apply to the other side in order to support the weight of the elephant and the monkeys.

Add those for extra support, and voila! You've finished level two in "Elefunk."

Elefunk Level 2Patrick, we're having trouble with this new PSN game "Elefunk."

Here in New York City where we have many bridges surrounding the island of Manhattan we are nonetheless having trouble completing the bridge needed in just the second level of the game. They give you a peaked path for the elephant to walk up and then down. And they give you one vertical strut and 16 triangular wedges.

But every time I make a bridge and then tell my elephant to march, he handles the incline fine but snaps the bridge on the decline.

Any luck with the game over in San Francisco?

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