How does a game studio follow up a highly anticipated--and ultimately well received--reboot of a beloved PC franchise? Why, reboot another equally revered PC series. From "Deus Ex: Human Revolution" to the simply titled "Thief", Eidos Montreal clearly like to challenge themselves, even if it might feel like countless invisible PC gamers are looking over their shoulders. MTV Multiplayer caught up with "Thief" producer, Stephan Roy and lead level designer, Daniel Windfeld Schmidt to comment on our reaction to their recent gameplay demo.
Being mindful of the original game's staff and what they've gone on to do, I assume you guys are ready to hear the "Dishonored" comparisons. You crafted this gritty, believable world, that is a bit of a contrast to the abstract look of "Dishonored", so I'm also recalling the originality of "The Witcher".
By Joseph Leray
"We don't have to have multiplayer to have a successful single-player,” Eidos Montreal’s Daniel Bisson told Eurogamer recently. “It’s not critical to do that.”
And yet, the new "Tomb Raider" game, published by Square Enix and coming out in March, has several multiplayer modes. Crystal Dynamics is handling the single-player campaign while Bisson’s team at Eidos Montreal is developing the game’s team deathmatch and survival multiplayer modes.
Square-Enix has presented an offer to buy Eidos, raising the prospect of the Japanese house of "Final Fantasy" and "Dragon Quest" absorbing the British publisher being Lara Croft's adventures and the "Hitman" series. Square-Enix pitched the stock offer to Eidos on January 7 and an official order, presented in rich detail in filings today, will now be presented to shareholders.
According to an e-mail from the game's publicist, the Xbox 360-exclusive DLC for "Tomb Raider: Underworld" titled "Beneath the Ashes" has been delayed due to "an unexpected technical issue." No further information was was given at this time.
The first DLC for the game, released in November, was scheduled to launch on February 10. Earlier this year, 30 employees from the game's developer Crystal Dynamics were laid off, including creative director Eric Lindstrom.
We'll update you with more details as soon as we have them.
What 360-Exclusive 'Tomb Raider' DLC Means For PS3, PC Owners
This week, I spoke to different women working in games. Today's interview is the last of the series.
We've heard from journalists Morgan Webb and Jane Pinckard as well as game developers Elspeth Tory and Brenda Brathwaite.
Another sector of gaming that I wanted to delve into was public relations. There are many, many women working in public relations in general, and gaming is no exception. When I was asking around for female game developers, I stumbled upon Tali Fischer, who was willing to answer my questions via e-mail earlier this week.
Currently a public relations manager at Sega of America, the 32 year-old has been working in gaming PR for eight years. She seems to have had a positive experience overall and doesn't see any sexism within the video games industry:
Fischer: ...I feel like there is this constant scrutiny on everyone's behavior looking for an indication of sexism here. Almost like people outside the industry hope there is more sexism to point a finger at. I don't feel like there is. I do feel like every industry has its politics and every industry has its personality conflicts and every industry has its extreme example of bad interpersonal behavior. But when it comes to video games, there really is no dramatic story of women prevailing over the big bad men. ...
Read on for Fischer's thoughts on what it's like to work in gaming PR, how the industry has evolved, and speaking with journalists about Lara Croft's breasts...