By Kevin Kelly

Fuse Key Art

As a video game journalist, it isn't often that you get to sit down with the head of a studio and co-op through a video game with just the two of you. Often, the events we attend feature a big group of writers, all jockeying for sound bites and hands-on time with games, so imagine our surprise when we stepped into a small meeting room and were presented with two gaming setups, and were introduced to Ted Price, the president and CEO of Insomniac Games. He was there to show off "Fuse," the newest game from his company.

Just in case you didn't know, Insomniac has been a powerhouse development studio for Sony, creating games that turned into franchises like "Spyro the Dragon," "Ratchet & Clank," and "Resistance: Fall of Man." But "Fuse," which was originally introduced as "Overstrike"  back in 2010, marks the first time the studio has developed a title for multiple consoles, and it will be out for both PlayStation 3 and Xbox 360 this May. It's a third-person shooter, grounded more in the "realistic" universe of the Resistance games. That is, it's not cartoonish, although it is frequently over-the-top. Which is what you will love about it.
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By Joseph Leray

BioWare has released a trailer for “Mass Effect 3: Reckoning,” the team’s final piece of free multiplayer content. In a livestream playthrough of the DLC, BioWare also detailed the updated characters, weapons, and gear being added.
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By Joseph Leray

masseffect

BioWare and Electronic Arts have announced the final batches of downloadable content for “Mass Effect 3”: “Citadel” is a single-player campaign expansion, while “Reckoning” is a multiplayer pack containing new weapons, maps, and skins.

Like all multiplayer updates so far, “Reckoning” will be free, but “Citadel” will run to the tune of $14.99, or 1200 Microsoft Points on PC, PlayStation 3, and Xbox 360. Neither the press release or official statements on the game’s forums mention the Wii U version of the game, which launched with some DLC, but not “Leviathan” or “Omega.”
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If you recall my preview impressions, "Crysis 3" is set to be another solid shooter in a growing franchise from Crytek and EA. While "Crysis 2" was their first swing onto consoles and had some pretty impressive visuals it didn't exactly bring the house down. With the next installment, Crytek has their sights set on bigger fights with aggressive AI coupled with a robust multiplayer but is it enough to draw you away from other shooters?
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By Joseph Leray

crysis

Confession: if there is a bow in a shooting game, I’m going to go out of my way to use it.

I’m not some kind of avid sportsman or real-life bow enthusiast, mind you. I’ve shot bows several times, actually, but I’m not exactly a marksman: sometimes I hit the target, and sometimes I send the arrow flying into my neighbor’s yard, off her roof, and into the next street. I’m lucky I didn’t seriously injure someone, and that was the end of my urban bow-shooting career. My target-practice sessions invariably take place on farms now.
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By Joseph Leray

honor

The long national nightmare of “Medal of Honor” is finally over, or at least on reprieve for the time being: after bad marketing, dismal reviews, and a potential leak of classified information, Electronic Arts COO Peter Moore finally put the horse out to pasture.

In a conference call last month (caught by Polygon), Moore called the game “a miss,” explaining that “this one is behind us now. We are taking Medal of Honor out of the rotation.”
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By Joseph Leray

Antony Johnston, the lead writer for the original ‘Dead Space’ seems to be the only person with anything nice to say about ‘Dead Space 3.’ Between the tepid reviews -- our own called it “an awful horror game but an okay shooter” -- and the brouhaha surrounding its microtransactions, Visceral’s EA-published space-horror shooter is taking a beating.

After working on “Dead Space,” “Dead Space: Extraction,” and “Dead Space: Ignition,” Johnston moved on from the series to collaborate with Sega and Ubisoft on “Binary Domain” and “ZombiU,” respectively. Despite not having worked on “Dead Space 3,” Johnston had high praise for the team at Visceral.
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By Joseph Leray

Let’s lay the groundwork for a fascinating story from across the pond about whether or not farming for resources in “Dead Space 3” constitutes theft, shall we?

“Dead Space 3” includes microtransactions, the increasingly popular bugbear that lets players pay extra for items and resources after having already shelled out $60 for the game to begin with. In “Dead Space 3,” the microtransactions are tied to the game’s new weapons crafting system. Players can mix and match gun components to customize or create new weaponry. These scrap parts and resources can be found by exploring, killing enemy necromorphs, or by deploying scavenger bots, but they can also be bought for real money at each crafting station.
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A shadow quickly slips into the swamp, invisible and unheard as a squad of CELL agents fan out into the murky waters investigating a few scattered noises. They're not quite sure what to expect but they remain vigilant if not a little tense, burdened by heavy weaponry and itching for a fight. The shadow has a eluded them before- always seeming to explode out of the ether and devastate the unsuspecting soldiers. Moving in a tight formation, they see a splash nearby. It's just a disinterested frog plopping into the muck croaking to itself. Satisfied nothing is wrong, the mercenaries retread their steps back to camp. One turns around just to double check but it's already to late. The invisible viper they had been hunting sinks its steel fang into the soldier's throat. The real hunt has just begun.

In many games you are the hero. This time, however, you are the monster - some twisted combination of phantom and tank melded into a single lethal vector of chaos. Thanks to your alien-tech powered Nanosuit, you are more than human, a super soldier able to take the toughest foe. One minute, you can activate your stealth a become rendered completely invisible and perfectly camouflaged in the environment. The next moment, you can flip on armor mode becoming a bulldozer with a purpose- to storm into a group of enemies crushing them with your might. It's these choices that have always been the basis of combat in the shooter franchise. Either go in quite or run through guns blazing. In "Crysis 3" not much has changed mechanically. But that ain't exactly a bad thing because you can sneak up to a dubious merc, wring him by the neck, then hurl him into space.
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By Joseph Leray

For “Mass Effect” obsessives like myself, the most recent of the sci-fi series’ numerous dust-ups has been what to call the next installment. “To call the next game ‘Mass Effect 4’ or ‘ME4’ is doing it a disservice and seems to cause a lot of confusion here,” Chris Priestly, BioWare’s community manager, explained on their forums.

“We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game,” he continued. “I see people saying ‘Well, they’ll have to pick a canon ending.’ No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know.”

Yannick Roy, the head of the BioWare Montreal studio working on the ambiguously-named title, later dropped in to clarify his colleague’s somewhat testy assertions: “Thinking of the next ‘Mass Effect’ game as ‘Mass Effect 4’ would imply a certain linearity, a straight evolution of the gameplay and story of the first three games.”
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