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by John Constantine

EA is a big company. Huge. Sprawling even. Their many branches are hard to even fit into the human consciousness. EA Casual, EA Sims, EA Games. Heck, EA Sports is the only one that’s easy to remember because they have their own catchy phrase about it being in the game (they have, strangely, never explained what ”it” is or what it’s doing in the game.)

So considering that Electronic Arts is a multi-tendril-ed beast, it’s no wonder that their E3 press conference was a bit all over the place. For example when the lights finally dimmed, a gory explicit rendered trailer for the highly highbrow “Dante’s Inferno” was shown. Then John Riccitello came out and introduced “The Sims 3”. Then “Charm Girls Club” with its hair-teasing Wiimote action. Yeah.

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Last week, I reported that EA's turn-based DS role-playing game for kids, "Zubo" includes an enemy attack that has the player's character being juggled by his opponent's flatulence. I asked -- almost demanded -- a clip of this from EA. The publisher didn't have one, but did send me these four sequential screenshots... Read more...

The top game designer in the United States -- maybe the world -- has left one of the biggest publishers in the industry. And he's already got a new job. Read more...

Creator Tim Schafer explained why the metal-themed game won't make use of the guitar-controller peripheral at this time. Read more...

A chart that takes a look at the earnings of digital CEOs includes Activision Blizzard’s Bobby Kotick and EA’s John Riccitiello. So how much are these guys worth? Read more...

Today Electronic Arts announced the "Army of Two" sequel "The 40th Day" for Xbox 360, PS3 and PSP, slated for release this winter. Check out the first screenshot. Read more...

A year ago today, Electronic Arts released "Army of Two." As we get ready for the sequel, did we find the first one worth playing? Read more...

The acclaimed "Dead Space" series is coming to the Wii later this year, in the form of "Dead Space Extraction." In an e-mail interview, the game's executive producer has revealed a ton details to us about the game's story, controls and more. Read more...

EA's announcement last week about the development of a new "Alice" game provoked a bunch of questions. Here's how EA (vaguely) answered them. Read more...

EA's Beach Ball Microtransaction For Its Golf TournamentForget fretting about microtransactions in video games for a moment and take a look at how, tongue-in-corporate-cheek, Electronic Arts added microtransactions to a charity game of real golf, last week in Las Vegas. Read more...