Culver City, California -- Yes, E3 is smaller this year. It's not a circus. My cab driver didn't know it was E3, for once. And I've yet to spot any of the giant game company E3 billboards they usually set up outside LAX airport during the big show. This E3 is low-key. I'm kind of getting a do-it-yourself feel.
Case in point: my first E3 2007 game demo began on the corner of Wilshire Boulevard and South Barrington Avenue outside a restaurant and across the street from a two-story strip mall that included an intriguing store called Sneeze Free.
I had told the publicist working on the Looney Tunes DS game "Duck Amuck" that I had heard great things about the game, that I wanted to check it out this week because I'm an E3 judge. But I also told her that my schedule was tight come mid-week. She suggested a dinner demo. So Monday evening she brought a black DS with a new build of the game to Wilshire and Barrington. I plugged in my headphones, and I started playing as cars whizzed by.
A friend showed up. So we went inside. I played the role of little kid playing DS in the booth while entrees were ordered, then eaten all around me.
The game's pretty cool. It joins "Contact" and the ending of "Conker's Bad Fur Day" as the rare bit of video game entertainment that stars a lead character that knows he or she is in a game. (EA's "The Simpsons Game" is set to join that list too.) Daffy knows he's in a game. He knows you, the stylus wielder, can control -- and sometimes illustrate -- his fate. And you know that your goal is to make Daffy miserable. Initially he appears on an otherwise white lower DS screen there for you to poke and prod. He talks back of course, which is more than you can say for the puppies in the DS' "Nintendogs."
I got a good "Wario Ware" vibe from the game. Like Wario, Daffy is a lovable jerk who is fun to torment. In this game, you're playing a bunch of mini-games that stress Daffy: split Daffy into smaller Daffys with strokes of the stylus, then split them again and again; sneak diamonds past Daffy in a faux-Atari-2600-style "Adventure" game ("Copyright 1979"); draw Daffy a horse and ride him into a wild west town so you can then deal him out of a card game and get him and his 10-gallon hat shot to cartoon ashes.
I took all this in before and after eating a plate of chicken and cheese enchiladas. That's what we call a working meal. I'm worried though: if the new E3 involves a meal with every game demo, I will soon be a very large man.
The down-sized show involves other scrappy solutions. I'm posting this entry from my hotel room where I have, packed in luggage, a DVD from games publisher THQ. The DVD was sent to E3 judges to ensure they see the company's games. Perhaps I'll watch it on my laptop while brushing my teeth.
At some point E3 will begin to feel more formal. Maybe it'll happen tonight when Microsoft holds their big press conference -- except they're holding it at Santa Monica High School. Does this mean game demos will be over at the lockers? Maybe they'll show me "Halo 3" in the principal's office.