by John Constantine

While talking about his work with Nintendo Tokyo on the brand spankin’ new “Super Mario Galaxy 2”, Shirgeru Miyamoto revealed that the project started out brand spankin’ old.

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by John Constantine

The first thing you do in “Wii Sports Resort” is jump out of a plane. Your Mii, that adorable Nintendo-ified caricature of yourself, leaps into the air over Woo Hoo Island and plummets to the ground. This isn’t just your introduction to the game. It’s your introduction to the WiiMotion Plus’ one-to-one action. Your Mii’s whole body responds to every movement of the new Wiimote and lets you acclimate to the far more sensitive controls before throwing you into the game’s twelve sports.

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by John Constantine

In this evening’s Developer Roundtable, the indomitable Shigeru Miyamoto revealed that the sticky sweet tropical paradise that players romp through in games like “Wii Sports Resort”, “Wii Fit”, and the upcoming “Wii Fit Plus” has itself a name: Woo Hoo Island. What he did say is that he’s spent a long time thinking about treating a game’s setting like it’s a specific character, a location that he can use as a license in the same way that Mario, Link, and Samus carry their own multi-title, multi-genre game franchises. Miyamoto went on to describe possible games that would be set on Woo Hoo. Say you spot a hotel while going on your morning “Wii Fit” constitutional. Miyamoto wants to set a murder mystery there! Wii “Hotel Dusk” confirmed! Nah. That would rule though.

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by John Constantine

During a post-Developer’s Roundtable Q&A session, Shigeru Miyamoto was asked for his thoughts on both Microsoft’s Project Natal and Sony’s new motion controller. After some thought, Miyamoto answered that it’s Nintendo’s policy to test their hardware repeatedly, ensure that it’s accessible and easy to use for anyone, make sure it works, and only then announce it to the public. Oh. Snap. He went on to say that until this sort of technology is in the users hands, its impossible to judge it. Served, Microsoft and Sony. Served.

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by John Constantine

It doesn’t matter how many times Jack Tretton says that 2008 was a banner year, full of momentum and good times, for the Playstation family. There’s no escaping the truth: times are tough for Sony. The PSP continues to sell while its software continues to stagnate. The Playstation 2 enjoyed an Indian summer when its priced dropped, but the system has undeniably entered its twilight. And the Playstation3? Well, growing your audience by forty percent is all well and good but that audience is still very small compared to those of your competitors. Sony needed a big show at E3 2009 and, while the actual show dragged here and there, they had a giant one. Here’s the breakdown.

The Big Demos

Sony’s conference was bookended by spectacular single-player demos of “Uncharted 2: Among Thieves” and “God of War III”. Naughty Dog’s made themselves a looker with “Uncharted 2”, which is no surprise, but the action shown in a demo of an early level easily outdid the graphics. Nate Drake and his new AI companion Chloe Frazer had to scramble down a crumbling baddie-infested hotel being dismantled by an assault helicopter. The level was full of the death-defying leaps, shooting, and witty banter that made the original “Uncharted” such a treat, but packed into a dense and dramatic sequence that rarely took control out of the demoer’s hands. “God of War III”’s opening level was classic stuff for the series, with Kratos mauling his way through a city under siege by a giant lava covered Titan. What was new play-wise was Kratos’ new crowd control moves (enemies will dogpile Kratos and he has to throw them off), the new lion-headed gauntlet weapons, and Harpy platforming. (Hop on a harpy, stab it in the wings, leap to the next one. Wholesome family fun, truly.) The demo had two big confrontations against a centaur and a chimera that ended with grisly disembowelings. The game looks like what it needs to be: big, gorgeous “God of War”. There were also demos of “Assassin’s Creed 2”, “MAG”, and the new user-generated-content-driven kart racer “ModNation Racing”, but none of them impressed like “Uncharted” and “God of War”.

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by John Constantine

The problem with most press conferences in the gaming industry is that, with a few notable exceptions, there just aren’t many entertaining personalities. The marketing executives, the publisher presidents, the developers, everyone. The vast majority of them are pretty dull. It’s not their job to keep a crowd entertained for two plus hours. They make games. So, at first blush, you can understand the logic behind Ubisoft’s hiring of “The Soup” host Joel McHale as the host for their E3 press conference. McHale’s an entertainer. He also entertained, but the man’s scripted humor didn’t do much to save Ubisoft’s big-on-talk, low-on-games show.

Most of the first hour was devoted to talking up Ubi’s new multimedia initiative. With their acquisition of special effects studio Hybride Technologies, the French publisher has slowly but surely built towards their dream of making more than video games. Ubi started collaborating directly with filmmakers when developer Michel Ancel worked with Peter Jackson on 2005’s “King Kong”.

Today, Ubisoft Montreal’s Yannis Mallot discussed his studio’s collaboration with James Cameron on “Avatar”. Cameron himself came out to talk to the crowd about how both the “Avatar” game and movie share a metric ton of three-dimensional art assets. Ubi themselves have produced one-hundred shots for the film. They also revealed that the “Avatar” game is the first stereoscopic three-dimensional game. Even though the game’s on the E3 show floor, we didn’t get a demo from Mr. Cameron.
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by John Constantine

EA is a big company. Huge. Sprawling even. Their many branches are hard to even fit into the human consciousness. EA Casual, EA Sims, EA Games. Heck, EA Sports is the only one that’s easy to remember because they have their own catchy phrase about it being in the game (they have, strangely, never explained what ”it” is or what it’s doing in the game.)

So considering that Electronic Arts is a multi-tendril-ed beast, it’s no wonder that their E3 press conference was a bit all over the place. For example when the lights finally dimmed, a gory explicit rendered trailer for the highly highbrow “Dante’s Inferno” was shown. Then John Riccitello came out and introduced “The Sims 3”. Then “Charm Girls Club” with its hair-teasing Wiimote action. Yeah.

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by John Constantine

You’ve got to hand it to Microsoft. In the weeks leading up to E3, the discussion surrounding the house of X was focused on precisely what they didn’t have. Where was their fall line-up? Where were the exclusives that have defined the console? Microsoft had them and then some.

Opening your show with Paul McCartney and Ringo Starr instead of closing with them is the probably the most impressive show of corporate confidence in history. With the reveal of Project Natal, Microsoft’s new hands-free controller-camera, the house of green showed that this was no mere act of baseless hubris. They came to play.
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by Adam Rosenberg

We all know Steve Wiebe as the lovable "Donkey Kong" champ from director Seth Gordon's "The King of Kong: A Fistful of Quarters" documentary. Wiebe's ongoing high score feud with current-then-former-then-current-then-who-the-hell-can-keep-up? "Kong" champ Billy Mitchell was the subject of the documentary, but it was really just laying the groundwork for a much larger story.

The next chapter will unfold at this year's E3 convention in Los Angeles, where Wiebe will again attempt to topple Mitchell's high score. The makers of Stride, The Ridiculously Long Lasting Gum, are sweetening the deal for Wiebe, offering up a year's supply of their newest flavor along with a cash payout of $10,001. In quarters. Which he'll probably have to part with half of in order to pay the airline for the cost of carrying such heavy luggage on his flight home. Read More...

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The ESA announced that registration for E3 is now open, and that many exhibitors who didn't attend last year's show -- like Activision Blizzard -- will return for 2009. Read More...