With the launch of the Nintendo DSi -- the first Nintendo handheld in eight years that can't play Game Boy Advance games -- I'd like to share some stories about how the GBA platform shaped me as a gamer. Read More...

Consumers of a new Nintendo DSi get $10 (1000 Nintendo points) for free if they connect their new system online. So how should you spend them? Here's what I did over the weekend. Read More...

Beating Nintendo to the punch, publisher Ubisoft announced today what may turn out to be the first DS game that includes special features only accessible with a DSi. Read More...

It's a Lunchtime Video double feature today! Marvel at my tests of DSi-DSLite power cord and stylus compatibility! Gasp at the absurd EA mailing I received from one "M. Corleone!

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In an article on MTVNews.com, Stephen breaks down the features of the DSi, and what they offer for your gaming and non-gaming needs. Here's a taste:

The DSi also has some little perks for more hard-core users. It lets players swap DS cartridges without having to turn the system off. It supports WPA web encryption, which the original did not. It has a slot for an SD card for greater storage. Its firmware can be upgraded, meaning that, like a PSP, it might be able to get new features after its release. And it supports what Nintendo promises will be weekly downloads of new content.

Read the full article here.

Nintendo's DSi and DS Lite systems don't just have a size difference. Check out some other key comparisons in today's Lunchtime Video.

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Nintendo of America president Reggie Fils-Aime covered a broad range of topics withe me during our interview at GDC last week. In the first of a series of posts, check out our conversation about all things DS, including his hands-on impressions of the new "Zelda" and his expectations for the DSi gaming market. Read More...

Next week's launch of the DSi is set to also be the launch of a steady flow of DSiWare games. Read More...

I got to play two of Gameloft's DSi offerings, "American Pop Star: Road to Celebrity" and "Real Soccer 2009." The thing I wanted to know most was how these two DSi versions of existing games make use of the DSi functionality. I was told that "American Pop Star" lets players take their own photos with the DSi camera that will appear throughout the game, like on magazine covers (pictured). Meanwhile "Real Soccer 2009" takes the DSi photos and can display them on the soccer ball, the giant stadium screen, a team flag or as a player's face. It seems that a lot of DSi titles will let players take photos that appear in the game, but it'd be nice to see more innovative ways of integrating the DSi camera function.

During the DSi development panel, DSi design director Masato Kuwahara showed some early handheld prototypes that never made it to market. Like this Game Boy Advance predecessor from 1995, the first prototype for a next-gen color handheld system, shown next to a DSi:

"There's no way you're fitting that thing in your pocket," Kuwahara said via a translator. "You would be shocked to see how big that device was." He also said that the graphics engine wasn't proficient, and that there were performance issues.

The next prototype shown was a touch-screen adapter that Kuwahara designed to attach to the Game Boy Color. He said it was not "favorably received" by the software development team because the LCD screen didn't have a backlight. He also revealed that Miyamoto liked the adapter when it was used on the GBA SP, but it was not brought to market. Kuwhara was disappointed but said, "I'd like to to think my prototype led to the appearance of the Nintendo DS."

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