By Kevin Kelly

David Cage is the writer/director/CEO (that’s a lot of responsibility on one head) at Quantic Dreams, which gave the world "Heavy Rain," and he also has the upcoming "Beyond: Two Souls" as well. But David has always been very vocal about the video game industry needing to change, evolve, and grow up, which was the focus of his panel at D.I.C.E.
He pointed out that the market is highly polarized: 21 out of the top 30 best-selling games of all time were released by Nintendo. Based on those numbers, the industry is based on games for younger, casual audiences. And he noted that there have been very few changes in 40 years, comparing Wolfenstein from 1992 to Call of Duty in 2012: the graphics have changed greatly, but the concepts behind the games are the same – kill the other guy before he kills you.
According to Cage, the games also all have the same paradigms, noting that Grand Theft Auto I and Grand Theft Auto 4 are the same when you boil them down to their basics. He also claims that games live in a “Wonderland,” there things never seem to change,
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