By Joseph Leray


In patch 1.0.4, Blizzard will be introducing a new gameplay mechanic designed to reform DiabloIII’s endgame, according to a post on their blog. It’s called the Paragon system.

Paragon will do two things: it introduces a new, post-60 leveling system and tweaks the game’s Magic and Gold Find mechanics.

First things first: after hitting level 60, any experience accumulated will contribute to your Paragon level. Each Paragon level comes with bonuses to core stats, roughly similar to what a character would receive leveling normally.


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New screenshots of "Diablo 3" have been released along with Blizzard's latest podcast, which show the user interface and the pants slot that lead designer Jay Wilson mentioned to us last year. No rainbows, though. Take a look. Read More...

Bill Roper, a key figure in the making of the "Diablo" franchise, commented on the game's colorful new art direction, saying "as a player it just didn't really ring with 'Diablo.'" Read More...

Many "Diablo" fans either loved or hated the new, colorful art style for "Diablo 3." But the folks at Blizzard took the controversy all in stride, and staffers were seen sporting these homemade, pony- and rainbow-laden T-shirts at BlizzCon 2008. Well, now these shirts can also be yours: has made a replica of the same design for $14.50. Are you going to get one?

[via Rock, Paper Shotgun]

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Activision Blizzard publishing CEO Mike Griffith promised more than twice as many Activision-branded music games in 2009 in today's earnings call, while also revealing their next "James Bond" title has been moved into next year, and Blizzard declared an intention to release a game this year. Read More...

Just when we thought the great art style controversy of "Diablo 3" had died down, the game's community manager posted a pair of altered screenshots featuring unicorns, rainbows and... the Stay Puft Marshmallow Man? Read More...

Coming from someone who hasn't seriously played a real-time-strategy game since "StarCraft," this comparison might sound crazy, but the two early missions in the "Halo Wars" demo felt like Ensemble's simplification makes "Halo Wars" feel like a bizarre "Diablo" action game. Read More...

Last week just before the start of Blizzard Entertainment's big fan convention, we got to stop by their offices for a video tour.

Watch as executive vice president of game design Rob Pardo walks us through all the amenities of Blizzard's swanky Irvine, California offices -- everything from the front gate down to the sand-laden volleyball courts.

(Videos not viewable by users logging in from Canada or the U.K.)

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Following the controversy surrounding "Diablo III"'s Witch Doctor, fans weren't sure what other classes to expect next.

During BlizzCon this past weekend, the company unveiled the new Wizard class, a magic caster whose powers are based on the forces of the universe and who would replace the Sorcerer/Sorceress from the previous games.

While at the event, I spoke with lead designer Jay Wilson who gave me some details on the new Wizard class, why the team chose to go in that direction, the other names they considered, and whether or not we'll see the Sorcerer in an expansion. Read More...

During the first day of BlizzCon 2008, I got to chat with Blizzard's executive vice president of game design Rob Pardo. When I arrived for the interview, I couldn't help but notice he was donning a colorful T-shirt in lieu of the typical company garb.

"We decided to have a little fun at this BlizzCon, and we did a run of specialty shirts just for the ['Diablo III'] team," he explained of his baby blue tee with a design that looked inspired by "My Little Pony" and "Rainbow Brite."

"We came up with the cool rainbow domination logo of 'Diablo III,'" he continued, "and we just thought it'd be kind of funny to poke some fun at the big controversy that's going on. ... I think it's so important that you can have as much fun making games as ultimately your fans have playing them. We're just having fun with the game."

Pardo added, "I think we even talked about starting to put some rainbows in 'StarCraft II,' just because of the catch phrase that 'Diablo III' is the 'rainbow game.'"

But seriously, will there be in rainbows in "StarCraft II"? Read More...

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