Walking over to DoubleFine Studios earlier this week here at GDC to get an embargoed look at "Brutal Legend," I spotted a familiar gaming figure with his back to me, waiting to cross the street. This was happening less than 24 hours after the leaked news of the OnLive cloud-computing service. And here, in front of me, was the game designer who has been talking publicly about a One Console Future and cloud computing more loudly than most.
I shouted to get his attention: "Denis Dyack was right!"
Dyack, president of Silicon Knights, turned. He had given me a long, confident pitch about cloud computing just a month ago at the DICE gaming event in Las Vegas. So he was feeling proud to be on the right track. He said he didn't know enough about OnLive to comment about their plans, but said that he's been excited to see other companies, including IBM, also pursuing this kind of technology. I joked that he should try to make his studio the first OnLive-exclusive development group.
He laughed. I headed off to "Brutal Legend."
Later today I'll have a longer post containing a trio of interviews I had with Silicon Knights developers about "Too Human." When I set the interviews up, I requested that SK founder and
Denis Dyack loves his games with an undeniable passion.
In the year 2008 Multiplayer is hunting for
(Below is part of my latest GameFile column. For the full thing, check out
Nine times out of 10, developers get along with one another at the Game Developers Conference. That wasn't the case at this morning's "The Future of Story in Game Design" panel.