The makers of the upcoming LEGO MMO "LEGO Universe" told MTV Multiplayer that the game will be delayed until after 2009 due to other new product lines launching this year. Read More...

According to an e-mail from the game's publicist, the Xbox 360-exclusive DLC for "Tomb Raider: Underworld" titled "Beneath the Ashes" has been delayed due to "an unexpected technical issue." No further information was was given at this time.

The first DLC for the game, released in November, was scheduled to launch on February 10. Earlier this year, 30 employees from the game's developer Crystal Dynamics were laid off, including creative director Eric Lindstrom.

We'll update you with more details as soon as we have them.

Related Post:
What 360-Exclusive 'Tomb Raider' DLC Means For PS3, PC Owners

One of the year's most anticipated releases has hit a snag over the last-minute discovery of lines from the Qur'an used in an included licensed song. (For a description of those lines, check out the following translation at Kotaku.)

"LittleBigPlanet" will now ship to retailers the week of October 27, according to an update just posted on the official PlayStation Blog.

"During the review process prior to the release of LittleBigPlanet," said Sony Computer Entertainment America's director of corporate communications Patrick Seybold in a statement on the PlayStation Blog, "it has been brought to our attention that one of the background music tracks licensed from a record label for use in the game contains two expressions that can be found in the Qur'an We have taken immediate action to rectify this and we sincerely apologize for any offense that this may have caused."

Sony decided this was important enough to institute a worldwide recall of every retail copy of "LittleBigPlanet." "LittleBigPlanet" was supposed to go on sale October 21. Instead, Sony is re-pressing all of the "Little Big Planet" discs and removing the Qur'an references content.

HazeNo one would blame you for being confused about when Ubisoft and Free Radical Design were planning to release "Haze" on PlayStation 3.

Not only has the futuristic shooter changed its platform focus a few times -- something eerily reminiscent of "Assassin's Creed"'s early days -- but the release date itself has shifted over and over and over and over -- you get the point.

Today, Ubisoft announced that "Haze" is coming in May but didn't attach a specific ship date. That's probably because they made that mistake last year and completely missed it.

"Haze" was announced at the Electronic Entertainment Expo in 2006 for the Xbox 360, PlayStation 3 and PC for release "sometime" in 2007. For an early reveal, that's common.

That release date was eventually narrowed down to March 2007 before Ubisoft's financial calendar indicated "Haze" would be missing that date and arriving before the end of Ubisoft's next fiscal year, which spans April 2007 to March 2008. Gamers have come to expect delays this generation, so the move was hardly unexpected, but there was already a notable buzz over the game's unique drug-based mechanics. That buzz would have to hold a little longer.

If you've been following "Haze," however, you know that was only the beginning of the release date shuffling. Read on for the rest of the confusing tale.

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ripped_photo.jpgA lot of people see the beginning of a new year as a chance to start over, make themselves better, and resolve to do certain things throughout the new year. One might call these plans "resolutions" if people could actually stick to them.

One group of people that might do well by setting forth some resolutions for the new year is the video game industry. There are a small handful of things that the industry as a whole could really benefit from leaving in 2007, making 2008 really live up to the hype. Let's take a look at the list.

The Phrase "Next-Gen"
Ladies and gentlemen, "next-gen" is now. Everyone from PR firms to development studios are still using this phrase. Please, I beg of you, stop using "next-gen" until the PS4, Xbox 4000, and the Nintendo Super Wii are slated for release. Those consoles will officially be "next-gen." The PS3, Wii, and 360 are the current generation of games. Now is the time to accept it.

Read More...

What were the biggest games of 2007 that got pushed to 2008?

Earlier this week in my GameFile column at MTVNews.com, I ran through the hows/whys/whens on "Super Smash Brothers Brawl," "Haze," "Splinter Cell: Conviction," "Grand Theft Auto IV" (which now has a trailer coming next week, we learned yesterday), and -- indulge me on this one -- "Professor Layton And The Curious Village."

If nothing else, 2007's leftovers will make 2008 a pretty fun gaming year.

"Metal Gear Solid 4" did not make the list because they never dated it for 2007 in the first place. Should I have included "Spore"?

Check my round-up at MTVNews.com.

UPDATE: Reliable sources have told me I'm a fool. The E3 2006 trailer for MGS4 did indeed promise the game for 2007. So add that to my list. Go to 13:40 of this trailer for proof; though note that Kojima Productions got a little too clever for their own good as well.  

Nintendo's Perrin KaplanA couple of weeks ago I interviewed Nintendo's vice president of marketing in the U.S., Perrin Kaplan. I've talked to her quite a bit but have seldom formally interviewed her.

She's not a bad person or anything. She just has a reputation for so-called Jedi Mind Tricks (aka not really answering questions).

Still, the 15-year company veteran must know plenty about what Nintendo is up to. And with news of her end-of-2007 departure from Nintendo hitting the morning of our interview, it was a good time for us to chat.

What follows is the first of a two-part interview, conducted in a hotel in San Francisco, a few floors below the demo suite for Nintendo's gameplay summit.

In Part One, she and I talk about how Nintendo is re-thinking its release calendar, what Wii consumers are really buying, where the missing "September Surprise" went, whether the Wii jackets are the result of lawsuits, and much more.

Part Two will cover recent criticisms from the gaming press that the Nintendo Seal of Quality doesn't work, her thoughts on "Smash Brothers" vs Xbox Live and the most interesting moments in her career.

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sandbag.jpgThis was not a good week for me. The only really good thing I have to say about my achievements quest this week is that my Xbox didn’t die.

I ended up with a meager 240 points towards my overall goal of 10,000, which, doesn’t matter now since the reason I was doing this was so that I could focus on “Super Smash Bros. Brawl” when that came out. And now that game is delayed until February. This change is forcing me to not only reexamine my quest, but also my station in life.

How could a merciless God let this happen?

Early last week when the release date on the Smash Bros. Dojo changed from December 3 to T.B.D., and the release date for Japan was changed to January 24, 2008 I held out hope that the game might still come out this year. My rationale was that “Wii Fit” would be released in the states in January, and Nintendo would still want to have a strong release in December, that release being “Smash Bros.” So I thought. Apparently, like so many other things in my life, I was wrong, and the date was pushed to February, 10 2008. While everyone was trying to console me with the fact that Sonic is now definitely in the game -- and that it gave me more time to get 10,000 points -- that’s not exactly how I saw it.

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281×211_mario1.jpgAt the Nintendo media summit in San Francisco this morning, Nintendo's outgoing Senior V.P. of Marketing George Harrison confirmed that "Super Smash Brothers Brawl" for the Wii will be delayed "a few weeks" beyond its initial December 3rd date.

The game is now set for release on Sunday February 10th.

Hey, at least it's now going to also include Sonic.
But releasing the game on a Sunday? Odd.

Harrison confirmed that the game will be Wi-Fi compatible. He added that, as per a speech delivered by Nintendo president Satoru Iwata earlier this week, the game will offer “a unique way of sharing between users even online.” Harrison confessed he had no idea what that means.

UPDATE:
Nate Bihldorff, a writer at Nintendo’s Treehouse demonstrated “Super Smash Bros. Brawl” at the event. He staged a two-minute battle between Samus and Mario. Bihldorff shot Samus’ canon at Mario, and then opened an assist trophy that sent sprite-based soldiers and tanks from the "Advance Wars" series after Mario.  Then he fought as “Zelda”’s Link vs Sonic the Hedgehog, on the back of a spaceship from the Star Fox universe. “Sonic is really hard to control. He’s really, really fast.” The battle took a bad turn for Bihldorff when Sonic picked up an item that turned him into the yellow Super Sonic. Super Sonic went on a blitz and wiped Link out.

Bihldorff also broke down control schemes, explaining how the game can be controlled with just the Wii remote. The D-pad handles movement; double-tap to dash. The 2 button is attack, 1 is for specials. B is shield. And minus is grab.

Of course I wanted to play "Grand Theft Auto IV" in just a couple of months. But I should have remembered: it's August, the month that punishes gamers.

I was excited about "The Legend of Zelda: The Ocarina of Time." Then August happened. Delayed to the next year.

ZeldaI was excited about "The Legend of Zelda: Twilight Princess." Then August happened. Delayed to the next year.

I feel guilty for being interested in "Lair." Because then August happened. Delayed to the next.... month. Okay, maybe it's a smaller delay because "Lair" is a smaller game.

Sometimes it's not August. Sometimes it's almost-August (aka early September), which is what I learned when I got excited about "Perfect Dark."

But somehow I can't shake the feeling that it's August that is usually the month that crushes me.

Am I blocking some of the pain and not remembering other major mid-summer postponements? Does anyone else have scars from August delays?

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